Is there a model in FS that can be spun?

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Is there a model in FS that can be spun?

Postby HSUred » Wed Dec 02, 2009 2:07 am

Iv'e tried it with several but can only simulate a spin by pushing the nose down and holding full aileron and rudder, really just a tight turning dive.

Does anyone know of any aircraft in FS9 that is spinnable?

It didn't surprise me that the Cessna 172 couldn't be spun--have a difficult enough time just trying to get the real thing to enter a spin when I'm training CFI applicants! ;D. However, I thought surely there must be something in FS9 that could be spun. No joy, so far.
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Re: Is there a model in FS that can be spun?

Postby Sir_Crashalot » Wed Dec 02, 2009 2:13 am

Yes there are several that can be spun The RealAir Cessna 172 is one of them. Here it is...

Carlo ;)
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Re: Is there a model in FS that can be spun?

Postby ozzy72 » Wed Dec 02, 2009 3:40 am

The first truly spinable aircraft was an FS2k2 Valmet, it works okay in FS9 http://www.simviation.com/simviation/st ... 73&page=56
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Re: Is there a model in FS that can be spun?

Postby Fozzer » Wed Dec 02, 2009 2:15 pm

The first truly spinable aircraft was an FS2k2 Valmet, it works okay in FS9 http://www.simviation.com/simviation/st ... 73&page=56


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Re: Is there a model in FS that can be spun?

Postby olderndirt » Wed Dec 02, 2009 6:54 pm

can only simulate a spin by pushing the nose down and holding full aileron and rudder, really just a tight turning dive.
How about holding the nose UP - getting as vertical as possible with power.
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Re: Is there a model in FS that can be spun?

Postby Hagar » Wed Dec 02, 2009 8:06 pm

can only simulate a spin by pushing the nose down and holding full aileron and rudder, really just a tight turning dive.
How about holding the nose UP - getting as vertical as possible with power.
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Re: Is there a model in FS that can be spun?

Postby skoker » Wed Dec 02, 2009 10:16 pm

Any plane can be spun if you turn up the

[flight_tuning]
...
rudder_effectiveness   = 1.0
...


and set it to



[flight_tuning]
...
rudder_effectiveness   = 1000.0
...


Good luck taxiing though! ;D
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Re: Is there a model in FS that can be spun?

Postby HSUred » Thu Dec 03, 2009 2:41 am

can only simulate a spin by pushing the nose down and holding full aileron and rudder, really just a tight turning dive.
How about holding the nose UP - getting as vertical as possible with power.
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Re: Is there a model in FS that can be spun?

Postby Hagar » Thu Dec 03, 2009 4:30 am

Expanding on what Olderndirt said, here's a few additional actions I tried that seem to have come close (considering I was trying the Cessna 172 again...): I pitched vertical with full power, stalled it in a tail slide while applying full rudder, tossed in full opposite aileron, then pulled the throttle to idle when the nose dropped. Here's the part that takes some patience--it recovers from that first stall every time but if you pull it back up to the vertical one more time then it seems to spin in the stalled condition like it should. You still have to hold the ailerons fully opposite to the rudder until you're ready to recover.

It's funny how it always recovers from that first spin entry no matter what I do; it took me a while to see that a secondary stall with fully crossed controls is what's needed.

Not sure I see the point of all that. For anyone using FS as a training aid it's definitely not 'As Real as it Gets'.
Last edited by Hagar on Thu Dec 03, 2009 4:37 am, edited 1 time in total.
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Re: Is there a model in FS that can be spun?

Postby olderndirt » Thu Dec 03, 2009 10:18 am

Not sure I see the point of all that. For anyone using FS as a training aid it's definitely not 'As Real as it Gets'.
No argument here.
Last edited by olderndirt on Thu Dec 03, 2009 10:19 am, edited 1 time in total.
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Re: Is there a model in FS that can be spun?

Postby Sir_Crashalot » Thu Dec 03, 2009 2:30 pm

I've got a question. In real life, what will cause a plane (for example a Cessna 172) to spin? I can imagine that if you give it full rudder during flight it will turn but why should I do that?

Carlo ;) (so much question, such a little brain to remember the answers)
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Re: Is there a model in FS that can be spun?

Postby Romflyer » Thu Dec 03, 2009 7:07 pm

I've got a question. In real life, what will cause a plane (for example a Cessna 172) to spin? I can imagine that if you give it full rudder during flight it will turn but why should I do that?

Carlo ;) (so much question, such a little brain to remember the answers)


buy definition a spin is a stall that is aggrivated by yaw, the only reason (other than fun ;)) to do a spin is to understand how to recover from one.....the concern is that if you dont take corrective action from a stall it can quickly turn into a spin.

As for planes in FS that can be spun, as mentioned earlier the realair c172 is a good choice, or Long Island Classics have both the Christen Eagle http://www.simviation.com/fs2004props77.htm or the Aeronca Champ http://www.simviation.com/fs2004props94.htm , and of course there is always the amasing little french C150 http://www.fs-tutorials.com/en/down_planes.php
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Re: Is there a model in FS that can be spun?

Postby Hagar » Thu Dec 03, 2009 7:32 pm

One of the main causes of an unintentional spin is wing-drop during a stall. If this is not corrected it can soon develop into a spin. This is not likely in an aircraft like the Cessna 172 which has very gentle stall characteristics. http://www.172guide.com/library/172IR-108.pdf
Last edited by Hagar on Thu Dec 03, 2009 7:49 pm, edited 1 time in total.
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Re: Is there a model in FS that can be spun?

Postby JoBee » Thu Dec 03, 2009 8:03 pm

One of the main causes of an unintentional spin is wing-drop during a stall.

And one of the most common times for this to happen unintentionally is when the pilot lets the plane get too slow during the base-to-final turn. Usually with bad results due to the unforgiving nature that terra firma has on aluminum.

cheers,
Joe
Last edited by JoBee on Thu Dec 03, 2009 8:03 pm, edited 1 time in total.
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Re: Is there a model in FS that can be spun?

Postby HSUred » Thu Dec 03, 2009 9:51 pm

Expanding on what Olderndirt said, here's a few additional actions I tried that seem to have come close (considering I was trying the Cessna 172 again...): I pitched vertical with full power, stalled it in a tail slide while applying full rudder, tossed in full opposite aileron, then pulled the throttle to idle when the nose dropped. Here's the part that takes some patience--it recovers from that first stall every time but if you pull it back up to the vertical one more time then it seems to spin in the stalled condition like it should. You still have to hold the ailerons fully opposite to the rudder until you're ready to recover.

It's funny how it always recovers from that first spin entry no matter what I do; it took me a while to see that a secondary stall with fully crossed controls is what's needed.

Not sure I see the point of all that. For anyone using FS as a training aid it's definitely not 'As Real as it Gets'.

Just enjoying a technical challenge and enjoying sharing it, that's all. I assure you I wouldn't try to get realistic training out of FS. Guess I just have strange ideas of what's fun. :D
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