by Capt.Propwash » Wed Jun 10, 2009 10:21 pm
As you get closer to where FS was drawing the water, does the water become the correct Texture??
have you ever driven on a highway and looked off in the distance and thought you saw water on the road, but when you get up to where the water should be .... its dry?? ??Why is the water moving away from you at a constant speed relative to yours?? It is nothing more than your eyes playing tricks on you. (the scientific explanation... you are seeing light reflecting off the silica/sand and the asphalt at just the right angle that it just looks like water)
The cpu is trying to figure out exactly what it is, what texture it is going to call it, and then call it up out of storage, then send that info to the video processor who then reads the info, and puts it where it is supposed to belong.
Dont worry, mine does it too.. lol
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