
) is the best and safer solution.



You just have to configure your effect so that it activates at a certain altitude, to reproduce the behavior of the original ones... would that be possible ?
The default high-level contrails are controlled by two files in the 'effects' folder: fx_contrail_l.fx and fx_contrail_s.fx. Back up the originals and rename your new fx files as above, and all planes will then use that contrail. I did exactly this a couple of years ago to make the contrails 3D and rotating, instead of default flat 2D. Let me know if you want me to send you my files.






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