Environment Indigo

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Environment Indigo

Postby Boikat » Tue Apr 29, 2008 7:25 pm

Hopefully, this is the right forum....

Has anyone else tried this down-load?  I tried it on my admittedly "low end" 2Ghz machine (2 G RAM), and it crashes FS9 just as the load finishes for "Fly Now".  

Is it just a matter of too slow of a machine, or has anyone else had this problem with a higher end machine (recomended in the instructions is 3Ghz)  If it's a speed thing, at worst I would have expected "jumpy" graphics, but an out and out crash?  

Or am I not sticking the correct finger in my left ear while stomping my left foot at the wrong frequency during the installation process again?    :P
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Re: Environment Indigo

Postby Boikat » Tue Apr 29, 2008 7:26 pm

Oops, it is the wrong forum, I think, since this is the "design" section.  My bad.
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Re: Environment Indigo

Postby Sir_Crashalot » Wed Apr 30, 2008 12:32 pm

You're not the only one. I installed it this afternoon and it crashes my machine too. I do have a 3.06 Ghz machine. Installed Flight Enviroment again. No problems what so ever.

Crash ;)
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Re: Environment Indigo

Postby beaky » Wed Apr 30, 2008 4:27 pm

Oops, it is the wrong forum, I think, since this is the "design" section.  My bad.

This is the FS2004 section... ::)
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Re: Environment Indigo

Postby JBaymore » Wed Apr 30, 2008 4:28 pm

[quote][quote]Oops, it is the wrong forum, I think, since this is the "design" section.
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Re: Environment Indigo

Postby Boikat » Fri May 02, 2008 11:58 pm

You're not the only one. I installed it this afternoon and it crashes my machine too. I do have a 3.06 Ghz machine. Installed Flight Enviroment again. No problems what so ever.

Crash ;)


I retried again.  The problem for my machine appears to be in the Indigo FS9\Texture file.  

Unfortunatly, that's where the meat of Indigo appears to be.
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Re: Environment Indigo

Postby Boikat » Wed May 07, 2008 6:17 pm

Well, there is a "fix" posted on the download page which contains one BMP that replaces a "duplicate "broken cirrus"" file.  Is that supposed to the crash?

does anyone have EI on a Vista machine that works?
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Re: Environment Indigo

Postby N. Chapman » Wed May 07, 2008 8:25 pm

well i decided to give EI a shot cause the screenshots look fairly decent.

but alas i have the quitting issue also. it gets to 68% while adjusting the scenery textures (or something like that) then it comes up with the send error report window.

the fix only fixes the duplicate cirrus clouds and not the issue of quitting to the desktop
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Re: Environment Indigo

Postby Boikat » Wed May 07, 2008 8:57 pm

I suspected not. :)

It's something in the main texture folder, though.  I loaded the other componants one at a time, and it barfs when the texture folder is installed.
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Re: Environment Indigo

Postby N. Chapman » Wed May 21, 2008 10:36 pm

I FOUND THE PROBLEM!!!!!!

OceanHeightField

that's the texture that controls the waves is not saved in the right format for the sim. Use DXTBmp to convert the texture to 32 bit AND INCLUDE MIP MAPS(make sure that the little check box off to the side is checked) the sim will no longer crash after you do this.
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Re: Environment Indigo

Postby Boikat » Wed May 21, 2008 11:18 pm

I FOUND THE PROBLEM!!!!!!

OceanHeightField

that's the texture that controls the waves is not saved in the right format for the sim. Use DXTBmp to convert the texture to 32 bit AND INCLUDE MIP MAPS(make sure that the little check box off to the side is checked) the sim will no longer crash after you do this.


That's super cool.  I've just downloaded and installed DXTBmp.  Not too rich on "how to" is it?  Or, to put it another way, have you ever seen the family dog try to read a news paper? :P

Do I open an "extended" or a "normal" image? :o

And how does it EI look after it's fixed and put to use?
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Re: Environment Indigo

Postby N. Chapman » Wed May 21, 2008 11:32 pm

pretty good. the waves are a bit exaggerated IMO but all around looks great.

now for the juicy stuff..... Ok to open the file just drag the OceanHeightField file to the DXTBmp icon and it will open right up. on the right hand side towards the middle of the window you will see two check boxes. one says "include when saving" make sure that one is checked uncheck the other one if it is checked. now go to "File>Save As>Extended Bitmap" then a box will come up and click the drop down box and select "Extended 32 bit 888-8" click save. your sim should now work with out any problems :)
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Re: Environment Indigo

Postby Boikat » Thu May 22, 2008 12:08 am

pretty good. the waves are a bit exaggerated IMO but all around looks great.

now for the juicy stuff..... Ok to open the file just drag the OceanHeightField file to the DXTBmp icon and it will open right up. on the right hand side towards the middle of the window you will see two check boxes. one says "include when saving" make sure that one is checked uncheck the other one if it is checked. now go to "File>Save As>Extended Bitmap" then a box will come up and click the drop down box and select "Extended 32 bit 888-8" click save. your sim should now work with out any problems :)


Okay, slow down a sec.  You lost me right after "Now for the juicy stuff.."  By "just drag" do you mean on the desktop, open windows explorer, locate the file in the texture folder, then drag it from  windows explorer and "drop" it on the DXTBmp shortcut?

If so, okay, DXTBmp opened, but I do not see any image or check boxes. :-?

If I go to the DXTBmp "File", an use "Open Normal Image", the name of the file (Oceanheightfield 512 x 512 normal Bitmap ) shows at the bottom left, but I see no image or boxes to be checked or unchecked.
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Re: Environment Indigo

Postby Boikat » Thu May 22, 2008 12:29 am

Just a thought, why not take the Oceanheightfield from the original texture and replacing the EI bmp with it?

Edit to add:  Nope!
Last edited by Boikat on Thu May 22, 2008 12:48 am, edited 1 time in total.
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Re: Environment Indigo

Postby N. Chapman » Thu May 22, 2008 10:18 am

pretty good. the waves are a bit exaggerated IMO but all around looks great.

now for the juicy stuff..... Ok to open the file just drag the OceanHeightField file to the DXTBmp icon and it will open right up. on the right hand side towards the middle of the window you will see two check boxes. one says "include when saving" make sure that one is checked uncheck the other one if it is checked. now go to "File>Save As>Extended Bitmap" then a box will come up and click the drop down box and select "Extended 32 bit 888-8" click save. your sim should now work with out any problems :)


Okay, slow down a sec.
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