Caching new scenery the Microsoft way

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Caching new scenery the Microsoft way

Postby ThomasKaira » Wed Aug 08, 2007 1:05 am

I want to cache some new terrain mesh into the game, but unfortunately, it's not that simple, because we're dealing with Microsoft here. >:(
My question is: how in the blazes do I do such a simple task the way they want me to? Whatever I do, the scenery does not seem to be caching. What am I doing wrong?
Last edited by ThomasKaira on Wed Aug 08, 2007 1:05 am, edited 1 time in total.
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Re: Caching new scenery the Microsoft way

Postby born_2_fly » Wed Aug 08, 2007 5:26 am

Chaching Scenery?  :-?

You mean you can't add it into the sim?
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Re: Caching new scenery the Microsoft way

Postby ThomasKaira » Wed Aug 08, 2007 5:36 am

[quote]Chaching Scenery?
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Re: Caching new scenery the Microsoft way

Postby born_2_fly » Wed Aug 08, 2007 5:49 am

Well if you are finding that adding the scenery through the menu isn't working.

Try finding your Scenery .cfg in the main FS9 folder and adding this:

[Area.X]
Title=What the Scenery is, give it a logical name so you know also.
Layer=X
Active=TRUE
Required=FALSE
Local=Location eg. C:\Program Files\Microsoft Games\Flight Simulator 9\Addon Scenery\Mesh\
Remote=

X = the number of the last scenery entry in your scenery.cfg. EG, if the one above was 100, X = 101.

Hope that helps, remember to back up your scenery.cfg before doing anything.
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Re: Caching new scenery the Microsoft way

Postby DonAlfonsoRoKil » Wed Aug 08, 2007 6:14 am

Most times the scenery.cfg isn't in the FS9 main folder!!!! (If you use XP or higher)

If not in FS9 main dir you can find it in:
C:\Documents and Settings\<>\Applicationdata\Microsoft\FS9
where <> needs to be replaced by the name of the userprofile you play FS from.

The path above is only right if you didn't change those paths with registry or a tweaking/tuning utility.

As posted by Alex, in scenery.cfg in your area.# section, the key called Local defines the path where FS looks for scenery files.
But note that if you eg have the folder C:\Program Files\Microsoft Games\Flight Simulator 9\Addon Scenery\WAIKATI (just an example) this folder called WAIKATI needs to have two subfolders, one called scenery and one called texture.
The scenery named foolder contains all your bgl files (the actual scenery) and the other folder all bmp you use in your scenery. If your bgl doesn't contain 3D scenery or no textures, just make an empty folder called texture.

Hope this is expanding the help alex gave you above :D
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Re: Caching new scenery the Microsoft way

Postby haroldkip » Wed Aug 08, 2007 6:27 am

Try using SCM2004. I use it for all my scenery and never run into any problems ;)
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Re: Caching new scenery the Microsoft way

Postby born_2_fly » Wed Aug 08, 2007 7:09 am

Most times the scenery.cfg isn't in the FS9 main folder!!!! (If you use XP or higher)

If not in FS9 main dir you can find it in:
C:\Documents and Settings\<>\Applicationdata\Microsoft\FS9
where <> needs to be replaced by the name of the userprofile you play FS from.

The path above is only right if you didn't change those paths with registry or a tweaking/tuning utility.

As posted by Alex, in scenery.cfg in your area.# section, the key called Local defines the path where FS looks for scenery files.
But note that if you eg have the folder C:\Program Files\Microsoft Games\Flight Simulator 9\Addon Scenery\WAIKATI (just an example) this folder called WAIKATI needs to have two subfolders, one called scenery and one called texture.
The scenery named foolder contains all your bgl files (the actual scenery) and the other folder all bmp you use in your scenery. If your bgl doesn't contain 3D scenery or no textures, just make an empty folder called texture.

Hope this is expanding the help alex gave you above :D

The scenery .cfg is always in the main FS folder   ;)
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Re: Caching new scenery the Microsoft way

Postby DonAlfonsoRoKil » Sun Aug 12, 2007 3:07 am

Oh damn!!  ;D Of course you're right it's in fs9 main folder..... it's the fs9.cfg that there........ :D :D
sorry, but the other things I said "should" be right :D  8-)!
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Re: Caching new scenery the Microsoft way

Postby dave3cu » Sun Aug 12, 2007 9:01 am

Don't know how far you've gotten, so here it is in a nutshell.

Create a new folder for your 'terrain mesh' files. This can be anywhere on your hard drive(s), it doesn't have to be inside the FS2004 folder. Name it anything you like, example: Global Terrain Mesh.

Inside that folder create a subfolder named scenery.

Unzip your mesh download(s) and place all of the un-zipped *.bgl files in the scenery subfolder.
...\Global Terrain Mesh\scenery\ *.bgl files

Start the sim and add Global Terrain Mesh to the Scenery Library as you do any other scenery.

Close the sim and open the FS9.cfg file in notepad. FS2004 FAQ-Where's the FS9.cfg (back up FS9.cfg before editing)

Find the [Terrain] section:

[TERRAIN]
TERRAIN_ERROR_FACTOR=100.000000
TERRAIN_MIN_DEM_AREA=10.000000
TERRAIN_MAX_DEM_AREA=100.000000
[color=#009900]TERRAIN_MAX_VERTEX_LEVEL=19
Last edited by dave3cu on Sun Aug 12, 2007 9:04 am, edited 1 time in total.
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