by Xyn_Air » Mon Jul 16, 2007 8:53 am
I am saddened to read that various developers for the Flight Simulator series are calling it quits due to piracy and other related issues. Certainly, piracy has been a constant thorn in the side of software development, whether it be pay-ware or free-ware.
The common comment I see here is that many members of this community (and perhaps the FS community at large) have a strong desire to ensure a friendly and rewarding environment for add-on developers, including taking action against pirates.
A common question, it would seem, regards how we as a community could possibly take on piracy and support the add-on developers.
JBaymore did offer an excellent suggestion when he commented that one option is to try and add some legal teeth to intellectual property protection. Though at first glance the idea of courting a lawyer to take up our cause may sound overly daunting, I do not think it an improbable option to consider. Of the thousands of aviation and flight simulation enthusiasts out there, I do not think it wholly unlikely that one or more may be a lawyer. If nothing else, as far as legal representation is concerned, finding out if we having any lawyers in the extended Flight Simulator community (more about our community later) is a place to start in regards to getting some legal teeth.
In regards to fighting piracy and supporting the add-on developers, I think it may be useful to split this into two separate yet interrelated goals. Fighting piracy is tough work with often uncertain results. On the other hand, we all can work together to take a proactive, well-defined, and readily accomplished approach to creating a favorable approach to supporting the developers. I would like to take a quick look at these two challenges.
First, quality add-ons require quality developers. As with many other software releases, Flight Simulator has enjoyed a great deal of support from independent developers and development teams who have committed themselves to improving the Flight Simulator game, often for free. As we enjoy the fruits of developers' labors, it would behoove the Flight Simulator community to find out what makes development a rewarding and enjoyable experience for the developers and see if we might add to that. Ways in which we can support developers are truly open to the imagination and could include offering some sort of sponsorship and gifts. Hey, could you imagine if we came together and offered to outfit a development team with their own custom flight jackets? For some teams this may seem silly and for others it may make their day. The two important things to remember are, 1) Come up with any and all ideas, because you never know what may encourage a developer to keep going; and, 2) Take the time to find out what makes the developers happy, because they may make rewarding them easy for us and tell us straight out what they want.
As for fighting piracy, this is going to require a lot of cooperation among the major Flight Simulator communities. I hate to say it, but we may require something akin to our own FAA, but for the Flight Simulator community at large. At Simviation, everyone may be doing there utmost to stomp out piracy and keep our own downloads on the up-and-up, but that will only help marginally if an unscrupulous user can go over to NaughtyAirways.com and download pirated add-ons to their shriveled heart's content. It may help our cause to make connections with other prominent Flight Simulator community sites and open lines of communication regarding this issue. Perhaps we may want to form an advisory and regulatory board comprising interested parties from the 10 largest FS communities that offer add-on downloads. I know it sounds messy and like a lot of effort to go through, but if we are committed to protecting our communities and our developers while fighting piracy, it may be a valid and reasonable idea to form a larger oversight committee to address this specific issue.
Backtracking a little it, I would also like to address the idea of how community can play into all of this. One of the things I mentioned above was sponsoring developers and their add-ons. This can be one way of addressing control over intellectual property rights and secure distribution. It is impossible to control every member of a large community (and outside of a megalomaniac, who would want to?), but perhaps by 'sponsoring' a developer or a specific development project and working to ensure secure distribution to trusted members of our community, we can help control piracy and provide a secure outlet for development release. There are many ways this could be done, including staggered releases to limited numbers of users (if you release an add-on to 10 users a week, for example, and in week 3 you suddenly see a pirated copy appear on a rival site, you can theoretically narrow down your range of suspect individuals who did a no-no). Also, it may seem downright unfriendly and counter-intuitive to growing interest in Flight Simulator, but if you require community participation as a prerequisite to receiving sponsored add-ons, you are going to go a long way towards inhibiting casual piracy.
OK, I am out of room, but would love comments on what I have mentioned already. My last words at this point are don't give up and don't be afraid to try!