Still getting blurries-any fs9.cfg or other twks?

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Re: Still getting blurries-any fs9.cfg or other tw

Postby DizZa » Mon May 28, 2007 8:55 am

TERRAIN_EXTENDED_LEVELS=232 <-----Have it one UNLESS you use some kind of buffer mesh where have it a higher number.


You shouldn't set it to 1
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Re: Still getting blurries-any fs9.cfg or other tw

Postby Zaphod » Mon May 28, 2007 8:57 am

TERRAIN_EXTENDED_LEVELS=232 <-----Have it one UNLESS you use some kind of buffer mesh where have it a higher number.


You shouldn't set it to 1
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Re: Still getting blurries-any fs9.cfg or other tw

Postby krigl » Tue May 29, 2007 6:29 am

TEL can be four? Cool, I'll try that  :D
Zaphod, I think the comp only recognises the first digit, the rest are wasted. But ask someone who knows what they are doing, like Nick N.  ;)
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Re: Still getting blurries-any fs9.cfg or other tw

Postby Zaphod » Tue May 29, 2007 9:18 am

Zaphod, I think the comp only recognises the first digit, the rest are wasted.


Thanks Krigl.
I've changed it to 3. Can't say I see any difference yet but I live in hope.

Cheers.
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Re: Still getting blurries-any fs9.cfg or other tw

Postby justpassingthrough » Tue May 29, 2007 12:54 pm

TEL is either 1
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Re: Still getting blurries-any fs9.cfg or other tw

Postby Fly2e » Tue May 29, 2007 2:08 pm

Roger,

This has a great wealth of info!!!
read it and adjust.
http://www.scenerysolutions.com/doc/per ... Tuning.pdf


Also
Are you running Ultimate Terrain?
If so, read the last part of that info on Ultimate Terrain Settings in regards to roads and such!
it will make a BIG difference!



Dave
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Re: Still getting blurries-any fs9.cfg or other tw

Postby krigl » Wed May 30, 2007 8:41 am

Thanks a lot Miltestpilot and Dave!! I will check out that site when I have time.... and the threads and other things too. Thank you very much, both of you, and the other contributors. I like the way my sim looks, but perfection (within FS9's limitations) is now so tantalisingly close I don't want to let it slip away  :D

Cheers

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Re: Still getting blurries-any fs9.cfg or other tw

Postby born_2_fly » Wed May 30, 2007 10:58 am

TEL is either 1  or  4
Its a switch, like ON or OFF


I have never, in all the forums/help files I have read about fs9.cfg tweaking, heard this. Are you sure?
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Re: Still getting blurries-any fs9.cfg or other tw

Postby justpassingthrough » Wed May 30, 2007 1:05 pm

Now that I go back over my old notes I was a bit wrong about it being a 1 or 4 ON/OFF switch. It does indeed have 4 values.

I set it to 1 or 4 but not because they are the only valid numbers, its because they are the only numbers that I have seen a defined visual difference on the hardware I have run.


ONLY 1, 2, 3 and 4 are valid but you may not notice much of any difference with 2 or 3 and no one will notice anything past 4. It should be set to 4 if you want around and past the furthest ring defined MIP level to increase. With some systems setting the value to 4 without buffer mesh installed and you will see missing mesh spots in the form of blue slivers and triangles. Buffer mesh is what fills in the holes.

If ANY number higher than 4 is used, it defaults. If it is set to ZERO it defaults.



Its a EXTENDED LEVEL not EXTENDED RADIUS

What it does it define the outside radius by raising its MIP LEVEL to 1,2,3 or 4. Just as raising the MIP Detail Level on the slider past 4 can produce shimmers and other problems if the system can not keep up, defining that to 4 can make the image look worse in the distance and that is usually magnified without buffer mesh installed but raising MIP Level can also make the detail in the distance stand out so your eyes see it sharper. The Mip Detail slider works to a certain distance and the TERRAIN EXTENDED LEVELS pushes MIP DETAIL out further than the slider works it and allows you to fine tune that detail.

If 3 works for you, thats fine. Its not just about the setting but about your monitor, the resolution/refresh rate you run and the video adapter as to what looks best.


Over the years on 3 different video cards, (speed and manufacture) and with and without buffer mesh, I never noticed a difference unless it was set to 1 or 4.
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