I too suggest that reading, you will almost certainly find it useful in flight simulation too.
Taildragger are an entirely different thing. I suggest you:
1) use a yoke/stick in combination with a set of rudder pedals
2) turn off autocoordination
3) turn realism settings to maximum; you might want to decrease the p-factor a bit but I suggest you don't... if you'll master this you'll master pretty much anything in FS

4) be prepared to use the rudder a lot during takeoff and landing; make rapid and subtle movements (the higher the speed the subtler the movements); try to anticipate where the plane will go and work the rudder in advance; during landings use a bit of differential braking if you start going on one side after the tailwheel has touched down. When the plane has slowed down enough, try to pull the stick a bit to lower the tail and make the tailwheel more effective.
On final (and when rolling on the runway), don't lower a wing; center the nose with the rudder only.
Personally I prefer landing the Cub on the front wheels rather than stalling it.