Fs2006

Forum dedicated to Microsoft FS2004 - "A Century of Flight".

Re: Fs2006

Postby expat » Thu Oct 27, 2005 1:05 pm

Yep, you're right.   But I think Microsoft works together with  boeing for the flight simulator.  



If that is the case, then how come so much in the sim is so inaccurate? I draw attention to the dismal engine start sequence. I have posted this a few times, but in the real world engines do not peak at 85 to 95%, and then settle to idle. During the start the nose does not dip plastering your nose on the windscreen and if you happen to start with the brake off, you get no wild swing left or right.  Try and taxi on one engine you go around in circles, try fly on one engine the crab effect is way to extreme.
"As real as it gets".............As real as MS can be bothered to make it.

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Re: Fs2006

Postby Zaphod » Thu Oct 27, 2005 1:16 pm

Whilst I've agreed with everything that Tweek has said with regards to the inclusion of miliatary aircraft, I find the idea of "no fly areas and war zones" a bit of a worry.
Lets face it, even in the real world we have no idea who is going to "fall out" with who next.
Keep the sim air free for all to fly in with whatever they chose to fly.  ;)

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Re: Fs2006

Postby TacitBlue » Thu Oct 27, 2005 2:19 pm

Maybe it could be something that you can change. updates every so often, or fantasy no fly zones and ADIZs', or turn them off entirely. I think it would add a little realism.
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Re: Fs2006

Postby JBaymore » Thu Oct 27, 2005 5:32 pm

Maybe it could be something that you can change. updates every so often, or fantasy no fly zones and ADIZs', or turn them off entirely. I think it would add a little realism.


Historically it would be easy.... just use the real world political situation history keyed to the date you have selected in the sim  ;).

The problem does become the future...... but maybe there could be "updates".   And I think LOTS of stuff can be added as "options" that can be turned on and off......as they do with a number of things already.

Anyway....... it reall IS too complicated.


best,

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Re: Fs2006

Postby Katahu » Thu Oct 27, 2005 7:52 pm

Seeing how the FS community makes the aircraft that have better standard than M$, I would suggest M$ to just a few basic aircraft and focus the rest of its resources to more important.

In other words, let the pros do the aircraft-modeling job [that's us]. ;)
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Re: Fs2006

Postby BFMF » Thu Oct 27, 2005 9:37 pm

let the pros do the aircraft-modeling job [that's us]. ;)


Hooah! ;D
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Re: Fs2006

Postby flyboy 28 » Thu Oct 27, 2005 10:24 pm

That'd be cool. Maybe for the next version (FS11) they could take prominant 3rd-partry designers to offer input, or even develop the planes themselves.
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Re: Fs2006

Postby BFMF » Thu Oct 27, 2005 11:00 pm

Maybe for the next version (FS11) they could take prominant 3rd-partry designers to offer input, or even develop the planes themselves.


I don't think that's what Katahu meant. ;)
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Re: Fs2006

Postby cstrut » Thu Nov 24, 2005 1:18 am

I like the miljets. I know they are toothless (with the exeption of that wacky napalm smoke thing in those crazy tomcats) but I must say ther is nothing quite as exelerating as taking a tomcat with a tweaked cfg file for a mach 2.3 spin through some very tight canyon space in BC or the Hymalains. Make sure you raise the stability factor if you try this as a 2.3 mach tomcat can become quite the handful at 150 feet with ground effect. YIKES
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