by Brett_Henderson » Tue Jun 21, 2005 2:11 pm
Aside from a few, specific items (like whether or not a plane is AI only).. most everything you'd want to alter about a plane's characteristics can be done in the aircraft.cfg file.
You have to get a little "creative", but it can be done.
As far as engine stuff goes.. there are a couple of ways to go about it. If all you want to do is raise the power (sans realism) just increase the power_scalar. Or more realistically, increase the cylinder_displacement, max_rated_rpm and/or compression_ratio. If it's turbo-charged.. you can increase the max_design_mp. Even if it's not turbo-charged.. you can do like RealAir did with the 172. "Make" it turbo-charged in the aircraft.cfg file, but limit max_design_mp to something close to atmospheric (30 inches or so) and make the critical altitude on the low side (8,000 ft +/-). That, in effect, gives you a more powerful, non-turbo-charged-like engine power increase.
To keep it semi-realistic.. increase the fuel_flow-scalar too.
I've found that messing with the air file is redundant (most parameters are over-ridden by the aircraft.cfg file anyway) and tricky, at best.