by anamitra » Fri Oct 15, 2004 10:38 am
Anamitra Dasgupta, male, 36, India, sends his greetings to everyone.
This is what should feature in Flight Simulator 2006:-
(1). Great Airplanes of the World, such as:-
(a). The Lockheed Constellation
(b). The Concorde
(c). The Lockheed Electra
(d). The F-14 Tomcat
(e). The Mig-29/25/27
(f). The Sukhoi 30 K
(g). The SR-71 Blackbird
(h). The Airbus A-300 Series
(i). The MD-11 & DC-10 Series
(j). The P-51 Mustang & Similar warbirds of the yesteryears.
(k). The DC-4 & 6
(L). The Flying Fortress & Stratofortress.
The above is, of course, in addition to whatever aircrafts that do exist presently in the Flight Simulator 2004.
AUTHENTICALLY AND REALISTICALLY DESIGNED / CREATED FLIGHT ADVENTURES FOR THE ABOVE MUST BE INCLUDED.
Granted that this is a tall order, but since Microsoft
started this trend of the Flight Simulator over the years, of improved versions with such a fan following, they cannot affors to rest on their laurels; they must always strive to outreach themselves.
Some Examples:
The Aircraft from "Project Opensky" are created better than the same ones' as designed by Microsoft. Microsoft should try to make the experience of flying with the simulator as realistic as possible, i.e., wing views, interior views, cabin announcements, co-pilot callouts, etc. The cockpits need work: The cockpits as developed by private developers have a "personal and realistic" touch about them; for all the snaziness, this "touch" of visual realism and involvement is sadly lacking in Microsoft's undoubted efforts to produce and provide the best.
The ATC is interactive, no doubt. But it is in no way a reflection of what goes on in true life. Flight Simulator 2006 must solve the ATC issue; the ATC must be "true life situations" got within reach of the simulator pilot to experience.
Graphics: May be improved, frame-rates still have loads of issues; these must be fixed, amongst other things which all of us know.
The quality, quantity, feel and conditions of sound are to be improved. Outside sounds of the aircraft are seriously unreal. Have you ever heard a Turbofan engine on idle? It is enough the send shivers into your soul. This must, must find reflection in the sounds of Flight Simulator 2006. At the moment, I refuse to believe it when the sounds of the 737 are shared by the 747, and in full power these sound like a contented post-orgasmic sigh. I cannot live with that, and so will my fellow fans of Flight Simulator agree most emphatically.
In addition, the sounds of the Turboprops too are a bit obsessive. They sound like a schizophrenic mosquito of the Bengal swamps. This must stop! All aircraft sounds need a serious and sincere review. This is an absolute necessity.
As for weather, I have loads of issues, which are beyond the scope of this document, therefore, to make a long story short: There cannot be heavy rain and sunlight at the same time; that is the case in my country. I have no idea how it is in Seattle. There must be a haze during heavy snowfall. The "winter-wonderland" must reflect an underlaying threat of a weather that can kill people. Presently, one is not "terrorised" by the weather. These must be incorporated. The designers of the Flight Simulator would do good to see the contents of this Forum, and meet with all the good people who know more of aircraft design, response, flight charecteristics and every aspects of weather and its behaviour that anyone else.
This, is the problem: Flight Simulator is designed by "Software Engineers". Not lovers of flying, at least, not the majority. The consultation by the King Flying School and all that is fine, but "reality" as seen by the diversity of flyiers and people cannot be gained through the consultation of ONE high profile flight school/ No way!
I believe I have gone on for long enough; accept then, my new friends, my greetings and my warm wishes. Keep flying, and Godspeed!
Anamitra
21:02 Hrs, Bombay
15 October, 2004