by WebbPA » Thu Jun 17, 2004 8:42 pm
There is an easier way that works for me in FS02. I don't see any reason why it wouldn't work in '04 but you are advised to back up first.
Using the B747 as an example, the sim looks through the aircraft.cfg for (Title) Boeing 747-400, Boeing 747-400 Paint 1, etc.
The Title names are crucial, as I found out when I changed a few of them and lost all of my AI aircraft.
The sim doesn't care which textures, airline, etc. are associated with, for example, Boeing 747-400, so you can overwrite the textures with alternative textures.
For example, my 747's are:
texture - Lufthansa (Title=Boeing 747-400
texture.1 - Swissair (Title=Boeing 747-400 Paint1) ...
My aircraft.cfg looks like this:
[fltsim.0]
title=Boeing 747-400
sim=Boeing747-400
model=
panel=
sound=
texture=
kb_checklists=Boeing747-400_check
kb_reference=Boeing747-400_ref
atc_id=N700MS
atc_airline=Lufthansa
atc_flight_number=009
atc_heavy=1
ui_manufacturer=Boeing
ui_type=747-400
ui_variation=Lufthansa
description= ...
visual_damage=1
[fltsim.1]
title=Boeing 747-400 Paint1
sim=Boeing747-400
model=
panel=
sound=
texture=1
kb_checklists=Boeing747-400_check
kb_reference=Boeing747-400_ref
atc_id=N700MS
atc_airline=Swissair
atc_flight_number=1123
atc_heavy=1
ui_manufacturer=Boeing
ui_type=747-400
ui_variation=Swissair
As long as you use default texture repaints, taking care to include all necessary .bmp files (repaints sometimes only give you partial .bmp files) this should work.