Grownd Textures shakey

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Grownd Textures shakey

Postby Gary R. » Thu May 06, 2004 9:47 am

For some reason when I am onn the ground in COF the ground textures seem to be shakey.  It not aparent while in the air, just parked on the ground.  I do have my vid card settings biased toward performance and all of the slides to the right in the FS display settings.  Anyone else noticed this wavy or shakey ground texture effect?  Anyone know what to be done about it?  I'm starting to consider putting it back in the box til I buy more ram. I have 768 DDR right now and a radeon 7200 64.  Is a gig of ram almost necessary for really smooth performance?  Thanks
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Re: Grownd Textures shakey

Postby GeneticA » Thu May 06, 2004 9:59 am

I have the same problem. It is FS2002 though. The VGA is 64 MB MX440 and I have 256MB of ram if necessary.

Fisrt I thought it is some kind of the earth surface and the runway not being properly aligned in add-on airports, but it is present in the default airports as well.
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Re: Grownd Textures shakey

Postby garymbuska » Thu May 06, 2004 10:38 am

With only 64 meg ram video card you may have to turn down the sliders to prevent the shaking.
My system is Windows ME pent. III 988 mhz 638 ram geforce5200 128mb ddr My sliders are set to full And I have no problems even with max weather I get descent frame rates of 20 to 25 not to shabby.But I use to have a 64mb card and had to tune the sliders down a little to get descent frame rates.
Although this may not be your poblem at all. Make sure you have the lateset drivers and the last direct x.
Try running dxdiag to see if you have any problems there  8)
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Re: Grownd Textures shakey

Postby Gary R. » Thu May 06, 2004 10:55 am

Thanks for the tips.  I do have DX9.  It is a new PC (Jan) and the DX9 was part of the xtras on the motherboard driver disk.  I do have the clouds set way down, to only 10% 3D.  That helped a bunch.  It makes sense because unless your flying in the clouds themselves, why does one need to have them all 3D.  As for the ground textures, I will fiddle with the FS settings and also return my vid card settings to compromise between performance and quality.  I have reloaded 2002 and I am interchanging the gauge files between the 2 versions so I can use all aircraft interchangeably.  It will be interesting to see if the FS9 gps 500  will work under FS2002, lol.  I know once I can syphon the money to trade up my vid card to a 128 meg and buy another 256 of ram COF will work flawless. Its almost there now.  I could have had the radeon 9200 from the beginning but it would have been an xtra $50 and my wife made me feel guilty with "its only so you can run your little airplanes better, all that benifits is you".  I wish I would have stood firm though, lol. Thanks guys.
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Re: Grownd Textures shakey

Postby RIC_BARKER » Thu May 06, 2004 1:36 pm

[quote]I could have had the radeon 9200 from the beginning but it would have been an xtra $50 and my wife made me feel guilty with "its only so you can run your little airplanes better, all that benifits is you".
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Re: Grownd Textures shakey

Postby MattNW » Fri May 07, 2004 10:36 pm

I had that problem in Fs 2002 and turning my AA down fixed it. Haven't seen it in ACOF yet.
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Re: Grownd Textures shakey

Postby RAAF_Tony » Fri May 07, 2004 11:57 pm

Also...try reducing Mip-Mapping to...say...4
This worked for me to reduce shimmering
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