What to include in FS2006

Forum dedicated to Microsoft FS2004 - "A Century of Flight".

Re: What to include in FS2006

Postby walt_stout » Tue Apr 27, 2004 10:05 pm

[quote]Two words:
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Re: What to include in FS2006

Postby Sterk » Wed Apr 28, 2004 6:01 am

2Nexus
You'll lose FPS anyway,or you want FS2006 stay on the same graphic level as FS2004?

Dont forget that technology develops so fast that by release of FS 2006 we'll make fun of somebody who has
so poor graphic card like GeForce FX 5950,and still uses processors below 5 Ghz... ;D ;D ;D
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Re: What to include in FS2006

Postby Sterk » Wed Apr 28, 2004 6:25 am

I'd like to see in new FS version some kind of pilot career
managment,when you,say,have to start from beginning
private Cessna pilot in small company,or start from the level that depends on  your flight exams results.
Then to be promoted,getting flight assigments,generated by sim,depends on airline company you choose to work for... 8)  
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Re: What to include in FS2006

Postby Scottler » Wed Apr 28, 2004 10:59 am

Although I think that would be a great idea Sterk, I don't think M$ will do it because VA's are already so popular.  They'd be alienating a large portion of the sim community.

It IS a good idea though. ;)
Great edit, Bob.


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Re: What to include in FS2006

Postby EricK » Wed Apr 28, 2004 1:43 pm

Hi there,

I think that SCENERY is the next logical step. We now have aircraft that look almost photoreal, sitting against a background that looks like "Lego"

I also think that we should have more aircraft in general. I enjoy the default planes (great vc's, etc) we just need more of them. Honestly, who flies the default "Vickers" on a regular basis!?

Lastly, but in my opinion, most importantly - MILITARY!!
I have never seen so many people talk about a subject that is not included in the sim. I understand that it is not everyones cup of tea, but when Kirk Olsen's "Viper" came out, tell me, you didn't download it!!!!!!!!

Thanks
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Re: What to include in FS2006

Postby tsunami_KNUW » Wed Apr 28, 2004 4:43 pm

Honestly, who flies the default "Vickers" on a regular basis!?

Good point but remember FS2004 was made to celebrate the 100 years of aviation. But I'm sure MS won't have the "Vickers" or "Wright Flyer" in 2006
Last edited by tsunami_KNUW on Wed Apr 28, 2004 4:45 pm, edited 1 time in total.
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Re: What to include in FS2006

Postby Tomtomcat » Wed Apr 28, 2004 10:49 pm

I`d like to have : Flocks of birds , realisticly scaled
buildings ( not those dwarf huts) , living blocks
(houses with yards in the middle that you find in most
western cities -if they cover larger spaces on the
ground you need less scenery objects - hence :
better FPS !) , wet rainy runways with enviromental
mapping , wake turbulences caused by heavies &
the possibility to leave the outer atmosphere.
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Re: What to include in FS2006

Postby Ionos » Thu Apr 29, 2004 12:52 am

Scenery needs to make a jump to the next level.  As was said before, the planes now look good, and now is the time for the scenery to also step up to the plate.

A more accurate and visually realistic rendition of the virtual world in the next version of Flight Simulator would draw others who aren't neccessarily flight buffs, but would enjoy sightseeing in a virtual world (which is what MSFS is) from the comfort of their homes.

I have to admit, even though flying is my number one thrill in MSFS, I derive a large chunk of the excitement in having the whole world to explore.

And I also think that it's time for dynamic scenery to be improved.  Realism would get a huge boost if we could see moving buses, cars, other vehicles traveling down the roads and highways.  Flight Simulator would truly come to life.

As for FPS taking a hit, that's a weak point.   That's what the adjustable settings are for.  Anybody is free to customize their sliders up or down to increase or decrease the level of certain feaures, or turn it off completely.  It would allow those with the capablity to enjoy this new realm, while not hindering those with prehistoric computers.

This could only make our experiences within MSFS more positive and enjoyable.
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Re: What to include in FS2006

Postby JBaymore » Thu Apr 29, 2004 1:26 pm

I understand that it is not everyones cup of tea, but when Kirk Olsen's "Viper" came out, tell me, you didn't download it!!!!!!!!


Well..... actually..... I didn't download it  ;D.

best,

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Re: What to include in FS2006

Postby Scottler » Thu Apr 29, 2004 2:24 pm

As for FPS taking a hit, that's a weak point.   That's what the adjustable settings are for.  Anybody is free to customize their sliders up or down to increase or decrease the level of certain feaures, or turn it off completely.  It would allow those with the capablity to enjoy this new realm, while not hindering those with prehistoric computers.


I have to disagree.

While the purpose of sliders does help those with slower systems, it would be illogical from a business standpoint for M$ to release a software so demanding that only the absolute highest computers would run it.

The system I'm currently on (my "old" one) is only about 18 months old, and it runs FS9 reasonably.  It's hardly in the prehistoric category.  (Even by computer standards!)

But I know of a few people who are just a few months "behind" me and they can't run FS9 at all.  

Kick it up too much, and NO ONE will be able to enjoy (i.e. pay for) the game.
Great edit, Bob.


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Re: What to include in FS2006

Postby gabe » Thu Apr 29, 2004 3:37 pm

Well, FS2004 has been a chalenge to my frame rates.  So as much as I would like better scenery, I do not want it at the cost of less disirable frame rates.

As far as other aircraft, I think that would be great.  But I do not fly the default aircraft much, I fly mostly freeware aircraft now and panels.

I would like to see more improvement in ATC.  I think this is something they can do without cratering frame rates.  I would like to see holding instructions, SPEED RESTRICIONS, we have altitude, now lets have speed, better spacing, but get rid of the 40 mile vectoring to final.  Maybe 10 to 20 miles of vectoring.  I would just once like to fly a published STAR into a airport without being vectored off a third of the way into the STAR.  When I request a change of runway, let me land on that runway and not ask me to fly the approach but land on the original runway.   Declarie emergencies.

Basically, I feel there is enough freeware scenery, aircraft, and panels to do the job.  But there is no freeware addons I have seen other than adding airline call signs to ATC.

Have a button you can click if you want holding instructions or not.  Also, have a button to add narrow body and/or wide body jetways in the top 1000 cities so long as it does not crater frame rates.


Just some thoughts, Microsoft, I hope you are reading some of these excellent ideas I have been reading on many members posts.  

FS2004 is much improved in regards to ATC and Weather in my opinion over FS2002.  Now, lets raise the bar proportionately in FS2006.

Regards

Gabe
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Re: What to include in FS2006

Postby Dragonfighter » Thu Apr 29, 2004 3:59 pm

Scripts for ATC response so you can add your own voice like in the Pro Pilot series.  It took some time but it was a blast to hear myself talking to an ATC center and such.

Also, if you add military, add civilian aircraft intercept and challenges as is the sad reality of today's world but would be fun to fly.

Roads going into and out of airports.  In game scenery editor.  I have wonderful dynamic and accurate scenery for Pensacola, MS and Corpus Christi NAS's that came with the Navy Shell trainer.  But it only works in 2002.  I would like to see an integral editor so you don't have to install, adjust and tweak a ton of third party programs and then worry if the finished product is going to work.

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Re: What to include in FS2006

Postby Ionos » Fri Apr 30, 2004 5:43 am

While the purpose of sliders does help those with slower systems, it would be illogical from a business standpoint for M$ to release a software so demanding that only the absolute highest computers would run it.

True...
Last edited by Ionos on Fri Apr 30, 2004 7:25 am, edited 1 time in total.
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Re: What to include in FS2006

Postby Scottler » Fri Apr 30, 2004 9:43 am

Ionos, you've taken my quote out of its context.

What I was saying was that it wouldn't be logical to create a program with ridiculous minimum requirements.

For example, it would be insane for them to release a game that would not run at all on anything less than a P4 3.4Ghz chip with 1 GB of RAM.  I don't mean run well, I mean it won't run at all.  Won't even start...

Of course there are going to be improvements, I'm not implying that there won't.  (Assuming we even have an FS10!)  But to wish for improvements that are so demanding that you can't see them unless your computer is 20 minutes old is a bit unrealistic.
Great edit, Bob.


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Re: What to include in FS2006

Postby Ionos » Fri Apr 30, 2004 10:46 am

What I was saying was that it wouldn't be logical to create a program with ridiculous minimum requirements.

Hyperion, I absolutely agree with you on that one.
Last edited by Ionos on Fri Apr 30, 2004 10:56 am, edited 1 time in total.
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