Faster Re-draws

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Faster Re-draws

Postby Vagrant » Tue Apr 06, 2004 2:12 am

One of these websites had a tip that helped obtain faster re-draws. Does anyone know where I can find that link?
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Re: Faster Re-draws

Postby Ivan » Tue Apr 06, 2004 3:12 am

DXT2BMP, conert to DXT3
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Re: Faster Re-draws

Postby Vagrant » Wed Apr 07, 2004 12:53 am

Where do I do that?
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Re: Faster Re-draws

Postby JBaymore » Wed Apr 07, 2004 10:32 pm

Ivan,

Yeah....me too...... can you explain the cryptic comment  ;).

best,

...............john
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Re: Faster Re-draws

Postby RIC_BARKER » Thu Apr 08, 2004 3:18 am

DXT2BMP, conert to DXT3


I think he means you need to go here http://www.mnwright.freeserve.co.uk/ and get 'DXT2BMP', which is a smart little program to convert normal textures to DXT compressed textures. Using DXT3 textures saves alot of texture memory, as the textures are much smaller.

However, this is misleading, as you have to make sure your graphics card can handle DXT compressed texture (most can), but you should also expect a large-ish loss in quality.

If you're having frame-rate problems, my best advice to you is to play with your settings a little.

A good place to start is:

Turn off all Anti Aliasing.
Reduce the draw distance for scenery and clouds.
Turn down the traffic.
Turn down the Autogen scenery.
Get some replacement (smaller) cloud textures (search the file library here for that).
Turn down your mesh complexity.
Lock your FPS to around 20.

Try and find a balance between "quality" and "speed" that you are comfortable with. There is no point in FS looking photoreal if it's a slideshow!

If you are still having problems after doing that, report back, and we can try some other tricks.

Ric B.
Last edited by RIC_BARKER on Thu Apr 08, 2004 3:18 am, edited 1 time in total.
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Re: Faster Re-draws

Postby AuMaV » Thu Apr 08, 2004 10:20 am

Do You mean this One
In the fs9.cfg file look for this
[DISPLAY]
UPPER_FRAMERATE_LIMIT=50
TEXTURE_BANDWIDTH_MULT=240<---------
Up the figure until ya get micro pause then down a bit :)
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