Changing default AI textures?

Adding Aircraft Traffic, airport gates, etc, to your Sim - AFCAD, TTools, Project AI, AI Aircraft, etc

Changing default AI textures?

Postby Flying Mouse » Fri Oct 19, 2007 12:30 am

Is that possible?

Could I use some textures I downloaded for my flyable aircraft and somehow use them to change the textures on my default aircraft?

If yes, how?

Thanking helpers in advance!!

Mouse  ;)
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Re: Changing default AI textures?

Postby Gypsy_Baron » Fri Oct 19, 2007 1:13 am

Is that possible?

Could I use some textures I downloaded for my flyable aircraft and somehow use them to change the textures on my default aircraft?

If yes, how?

Thanking helpers in advance!!

Mouse  ;)


If you are talking about the "Orbit", "World Travel", "Pacifica" and the like default aircraft which are
being used as AI, the answer is yes.

You just need to download "real world" textures that are made for that particular aircraft model
and then change the aircraft.cfg file to "point to" the new textures as well as change the "atc_airline="
entry to reflect the airline textures you are substituting.

For example, I downloaded some "real world" textures for the default Boeing 747-400. Here's the
modified aircraft.cfg sections for two of the repaints:

[fltsim.1]
title=Boeing 747-400 Paint2
sim=Boeing747-400
model=
panel=
sound=
texture=Unit-1
kb_checklists=Boeing747-400_check
kb_reference=Boeing747-400_ref
atc_id=N180UA
atc_airline=United
atc_flight_number=402
atc_heavy=1
ui_manufacturer="Boeing"
ui_type="747-400"
ui_variation="United-1"
//texture=2
//kb_checklists=Boeing747-400_check
//kb_reference=Boeing747-400_ref
//atc_id=N747I
//atc_airline=World Travel
//atc_flight_number=1123
//atc_heavy=1
//ui_manufacturer="Boeing"
//ui_type="747-400"
//ui_variation="World Travel Airlines"
ui_typerole="Commercial Airliner"
ui_createdby="Microsoft Corporation"
atc_parking_types=GATE
description="More than 30 years ago, the 747 made its first trip from New York to London.  Since then, it's become the standard by which other large passenger jets are judged. Its size, range, speed and capacity were then, and are now, the best in its class."

[fltsim.2]
title=Boeing 747-400 Paint4
sim=Boeing747-400
model=
panel=
sound=
texture=Luft
kb_checklists=Boeing747-400_check
kb_reference=Boeing747-400_ref
atc_id=D-ABVF
atc_airline=Lufthansa
atc_flight_number=404
atc_heavy=1
ui_manufacturer="Boeing"
ui_type="747-400"
ui_variation="Lufthansa"
//texture=4
//kb_checklists=Boeing747-400_check
//kb_reference=Boeing747-400_ref
//atc_id=N747P
//atc_airline=Orbit
//atc_flight_number=1123
//atc_heavy=1
//ui_manufacturer="Boeing"
//ui_type="747-400"
//ui_variation="Orbit Airlines"
ui_typerole="Commercial Airliner"
ui_createdby="Microsoft Corporation"
atc_parking_types=GATE
description="More than 30 years ago, the 747 made its first trip from New York to London.  Since then, it's become the standard by which other large passenger jets are judged. Its size, range, speed and capacity were then, and are now, the best in its class."

It is IMPORTANT that you NOT chage the very first entry "title=....." since this is the name referenced in
the traffic BGL file ( the file that generates the AI traffic ).

Note the commented out original entries ( those lines beginning with "//".
The replacement entries are copied and pasted from the documentation that comes
with the texture downloads.
My United download textures were contained in a folder named "texture.Unit-1" while my Lufthansa
textures were contained in the folder named "texture.Luft", thus the callouts in the "texture=" lines
of "Unit-1" and "Luft".

This is a fairly straight forward method of ridding the FSX environment of the fictional airlines,
assuming that real world repaints exist for the aircraft models in question.

The other option is to replace the default traffic BGL with one(s) created using resources from
the likes of World of AI.

One can also create your own flight plans using the Traffic DataBase Builder, contained in
the SDK but that is not for the novice, the faint of heart or those without TONS of patience
as TDBB is VERY restrictive and not that "user friendly"...

    Paul
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Re: Changing default AI textures?

Postby Flying Mouse » Fri Oct 19, 2007 6:33 am

Paul..

I must thank you, for weeks now I have looked for some decent AI planes, could not find any working in FSX.

I want to try payware but are rather cash strapped since I only recently finished my rig and then you posted above.

Yes I did as you say above and now my default AI turned into just what I wanted. THANK YOU A MILLION!!!!

You made my day a zillion times!!

Thanx!!

Mouse
Last edited by Flying Mouse on Fri Oct 19, 2007 6:34 am, edited 1 time in total.
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Re: Changing default AI textures?

Postby Gypsy_Baron » Fri Oct 19, 2007 1:18 pm

Paul..

I must thank you, for weeks now I have looked for some decent AI planes, could not find any working in FSX.

I want to try payware but are rather cash strapped since I only recently finished my rig and then you posted above.

Yes I did as you say above and now my default AI turned into just what I wanted. THANK YOU A MILLION!!!!

You made my day a zillion times!!

Thanx!!

Mouse  ;)


Great! Glad that procedure worked OK for you.

There are several free AI packages out there. Just do some digging around or search on "PAI", "WOAI" or "MRAI".


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