Adding Aircraft Traffic, airport gates, etc, to your Sim - AFCAD, TTools, Project AI, AI Aircraft, etc
by F3Hadlow » Thu Dec 08, 2005 3:11 pm
Can anyone explain how to correct (if possible) the way in which some aircraft take stupidly long finals when made to takeoff and go straight into the circuit for a touch and go. My smaller Ai aircraft do it fine, Grob Tutor, Hawk T1 etc... but things like DSB Tornado F3 and Typhoon among others takeoff and just fly off a long long way out with gear down and seeming never come back.
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F3Hadlow
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by papa-metro » Fri Dec 09, 2005 6:19 am
here is a guess ... i have read here that ai aircraft fly at the stated speed in the aircraft file, therefore a jet listed at, say, 450kts flies at that speed even around the airport where real atc controllers would have it slowed way down, Faster means they need longer patterns just to execute turns.
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by F3Hadlow » Fri Dec 09, 2005 8:51 am
Thats great, thanks

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F3Hadlow
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by MIKE JG » Sun Dec 11, 2005 10:28 am
Part of the problem may be that some models just don't make good ai models. Taking an aircraft like the DSB Tornado and making it into an ai model may work, but may not always work well. Some are better than others at being converted to ai. Most of the AI only fighter models I use do this as well so it's probably just a characteristic of the model. I suppose you could try tweaking some things in the .cfg and .air files to see what happens but that may make the model unstable when it comes to flying between point A and point B. Everything seems to be a tradeoff with AI models.
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Military AI traffic packages and scenery for the
Microsoft Flight Simulator series.
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