Adding Aircraft Traffic, airport gates, etc, to your Sim - AFCAD, TTools, Project AI, AI Aircraft, etc
by bucaneer » Wed Nov 23, 2005 8:08 pm
Could anbody help?
When i decompiled TTools for the first time, it was supposed to auto back-up my traffic.bgl in World/senery folder.It did'nt.
There is also the problem that the TTools airport file is only 183.kbs, and the one decompiled with CollectAirports is 789.kbs.
Can any one shed some light on this as i would be very gratefull for their advice.
Thanks.
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bucaneer
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by wji » Wed Nov 23, 2005 11:42 pm
TTools traffic.bgl backup:
C:\Program Files\Microsoft Games\Flight Simulator 9\Scenery\World\scenery \traffic030528.ORIGINAL
Collect airports gets all your addon airports
When adding your own AI traffic do not put everything into traffic.bgl; create new traffic_new.bgl files from the three (3) new.txt files
Last edited by
wji on Wed Nov 23, 2005 11:48 pm, edited 1 time in total.

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wji
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by curlyo » Sun Dec 04, 2005 11:06 am
Hi Buccaneer
Too save confusion, and dout. I allways when adding new ai Traffic Creat a seperate set of txt files ie For my new textures on single engine Props I make new txt files as such. FFF_AI Aircraft, FFF_Airports, and FFF_Flightplans. With theses new txt files placed into the main fs9 folder. TTools reads then straight away once I open TTools, and then I can compile the new traffic txt.
That's the mehtod that I use, and it allways works for me. If your are in doubt' then msg me.
Cheers
Frank.
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