Airport Vehicles

Adding Aircraft Traffic, airport gates, etc, to your Sim - AFCAD, TTools, Project AI, AI Aircraft, etc

Airport Vehicles

Postby Batman93210 » Sun Sep 18, 2005 9:40 pm

Hi Yall ;D

I would like to set up some airport vehicles that would move around in my airport. I know how to set up ai traffic, but this is kind of puzzling. How would I get a vehicle to move from one point to another, and stay on the ground ? :P
Batman93210
2nd Lieutenant
2nd Lieutenant
 
Posts: 235
Joined: Sat Apr 10, 2004 5:41 pm
Location: California

Re: Airport Vehicles

Postby Tweek » Tue Sep 20, 2005 12:34 pm

I was wondering about something like that...at places where the planes are no longer airworthy, you could just have them taxi around a bit! An interesting prospect...
Tweek
 

Re: Airport Vehicles

Postby Batman93210 » Tue Sep 20, 2005 1:50 pm

Well I have a few airport  chase cars that I would like to have moving around the airport. I thought that would look pritty cool. ;D But how would a person get the chase cars to run aruond just with in the airport?
Batman93210
2nd Lieutenant
2nd Lieutenant
 
Posts: 235
Joined: Sat Apr 10, 2004 5:41 pm
Location: California

Re: Airport Vehicles

Postby Dianna78sg » Mon Oct 03, 2005 11:27 pm

you could create them using GMAX and animated them (of course there's alot of procedure to learn)..I think you should go to scenery and painting thread to ask for this...
User avatar
Dianna78sg
Ground hog
Ground hog
 
Posts: 35
Joined: Sun Sep 05, 2004 10:38 pm
Location: Singapore

Re: Airport Vehicles

Postby Bourgoignie » Wed Oct 12, 2005 8:11 pm

Hi,

Use Afcad and make an overlay. make a circuit and a flightplan in TTOOLS.
That's the beginning.

Jos
Bourgoignie
2nd Lieutenant
2nd Lieutenant
 
Posts: 70
Joined: Thu Jan 27, 2005 3:39 am

Re: Airport Vehicles

Postby curlyo » Tue Nov 15, 2005 2:34 pm

Hi Batman

Regards airport chase cars' where did you get them, as I need some. Now has far as getting them to move around in the airport. I setup an overlay AFCAD at the airport with the sim in veiw down mode then 'reduce the size of the adfad window' place the parking apron connectors (that's the green ones) around the airport moving my ac too where i need the traffic too go and, keep the connector lines too 1ft thick with no lines or lights' this makes it invisible in the sim. Put the ga parking behind or inside a building, and the airports traffics runways inside or behind a building. The down veiw will allow you to keep your traffic inside the airport boundries, and going just where you wan't them too go. The fault finder in afcad will keep thing correct for you ( its just fanfastic) I use it always, and it makes for correct movment of your traffic. "I thank you Lee Swordy for your fantastic program"  If you need more info Batman message me.  

regards

Frank.
curlyo
2nd Lieutenant
2nd Lieutenant
 
Posts: 88
Joined: Fri Apr 08, 2005 5:59 pm
Location: Australia

Re: Airport Vehicles

Postby curlyo » Tue Nov 15, 2005 2:53 pm

Hi Batman

Make sure too place the runways at the farest end of your parking connector lines that the cars' or trucks run along. the connectors can cross over each other too  give two way traffic' but where they cross over don't allow them too connect to each others lines  ie  no blue connecter nodes. It all works with my ai road traffic so it will work with airport traffic just the same. Because thr trafic have to travell all the way around the airport (where ever you send them) then they are still on the ground has they haven't reached their runway. So they cannot fly. Make your flight plans for each car or truck IFR. This should help solve your problems. It works for me. If in doubt message me.

regards

Frank.
curlyo
2nd Lieutenant
2nd Lieutenant
 
Posts: 88
Joined: Fri Apr 08, 2005 5:59 pm
Location: Australia

Hi,Re: Airport Vehicles

Postby Bourgoignie » Sat Nov 19, 2005 8:40 pm

Hi,

This screenshot of a type of setup for moving ground vehicles in AFCAD. An overlay is uses (therefore the parking spots from te main Afcad-file are deleted).

Greetz. Jos
Bourgoignie
2nd Lieutenant
2nd Lieutenant
 
Posts: 70
Joined: Thu Jan 27, 2005 3:39 am

Re: Airport Vehicles

Postby curlyo » Sun Nov 20, 2005 2:18 am

Hi

That's the same AFCAD method that I use for AI road traffic. The basic only difference is that I use parking apron connector lines. and my runway very short.
I only have two ai airport tugs and need more airport traffic models. messege me if you know where I can get more.

Thanks
curlyo
2nd Lieutenant
2nd Lieutenant
 
Posts: 88
Joined: Fri Apr 08, 2005 5:59 pm
Location: Australia

Re: Airport Vehicles

Postby Katahu » Sun Nov 20, 2005 2:36 am

Is there a way to keep the AI vehicles on the ground without having to take off, but still move around?
User avatar
Katahu
Lieutenant Colonel
Lieutenant Colonel
 
Posts: 5993
Joined: Mon Jul 22, 2002 10:29 pm

Re: Airport Vehicles

Postby curlyo » Mon Nov 21, 2005 2:23 am

Hi Katahu

I don't have the problem of them takingoff. Perhaps its because their invisible lines are too long, and they never reach the runway  Try taking out the runway start location. It could be that the road traffic that i'm using have a tweek in their files to prevent takeoffs. let me know how you go. Oh yea there's always the nurse.  ;)  

regards
curlyo
2nd Lieutenant
2nd Lieutenant
 
Posts: 88
Joined: Fri Apr 08, 2005 5:59 pm
Location: Australia


Return to Adding Aircraft Traffic (AI) & Gates

Who is online

Users browsing this forum: No registered users and 644 guests