Default AI Traffic Won't Go

Adding Aircraft Traffic, airport gates, etc, to your Sim - AFCAD, TTools, Project AI, AI Aircraft, etc

Default AI Traffic Won't Go

Postby Hai Perso Coyone? » Sun Aug 07, 2005 7:20 am

Hi all,
I use PAI for my AI needs. I used the package to uninstall the default commercial traffic. However, when I fire up FS9, the traffic reappears. In addtion, I think I have double flightplans of an airline. Is it possible to get rid of on the flight plans or no?
Thanks.
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Re: Default AI Traffic Won't Go

Postby wji » Sun Aug 07, 2005 9:43 am

IMO, the mistake most of us make installing PAI is to put tme all in one traffic_PAI folder (all the eggs in one basket). there is an option ot install added PAI flihgts to new traffic_new_PAI.bgl

Search this forum for 'traffic' for more tips

P.S. as you know, to remove (almost) anything from FS9, one simply removes the *.bgl file(s)
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Re: Default AI Traffic Won't Go

Postby TwoLow » Sun Aug 07, 2005 11:31 am

My PAI traffic files are rather large. Once it hits around 200 aircraft I name it PAI2, PAI3, etc to keep it from making one huge traffic file.

I have ALL of PAI's AI loaded in my FS and its divided into about 5 or 6 traffic files.
Why yes, I am a noobie/newbie/knewbie
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Re: Default AI Traffic Won't Go

Postby Omag 2.0 » Mon Aug 08, 2005 9:52 am

IMO, the mistake most of us make installing PAI is to put tme all in one traffic_PAI folder (all the eggs in one basket). there is an option ot install added PAI flihgts to new traffic_new_PAI.bgl

P.S. as you know, to remove (almost) anything from FS9, one simply removes the *.bgl file(s)


Good tip!

And, shouldn't you better rename the *.bgl to *.bgl-old or something. The file won't work no more cause of the unknown suffix, but it avoids loosing a file you might need one day or the other..
Last edited by Omag 2.0 on Mon Aug 08, 2005 9:53 am, edited 1 time in total.
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Re: Default AI Traffic Won't Go

Postby wji » Mon Aug 08, 2005 10:54 am

Negative The purpose is not to make the traffic_x.bgl inactive; the purpose is to manage *.bgl files so when a problem arises the offending .bgl (usually the last created) can be removed for test purposes. One can have as many (active) traffic_x.bgl (or any other *.bgl) as wanted.

I create many new TTools' traffic_x.bgl files by location and/or aircraft type(s). It makes these files easier to manage.

P.S. It's been my FS9 experience that most AI problems are caused by corrupted AF2 files and not the traffic_x.bgl files.
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