Trouble with Touch and Go

Adding Aircraft Traffic, airport gates, etc, to your Sim - AFCAD, TTools, Project AI, AI Aircraft, etc

Trouble with Touch and Go

Postby Meyekul » Tue Sep 14, 2004 4:58 pm

I'm trying to have an AI plane do a touch and go circuit, but it keeps vanishing just before it touches down.  It taxis, takes off, and flies the traffic pattern but never makes it to the runway again.  If I take out the TNG, it lands fine.  Any ideas?
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Re: Trouble with Touch and Go

Postby planespotter » Wed Sep 15, 2004 8:29 am

can you post the flight plan?

It should look like this.
AC#175,491,50%,6h,VFR,01:15:00,TNG04:24:00, 250 ,R,123,KNTD,12:30:00,15:38:41,250,R,123,KNUW
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Re: Trouble with Touch and Go

Postby Meyekul » Wed Sep 15, 2004 10:39 am

AC#61,NX17630,75%,4,VFR,00:00:00,TNG01:00:00,25,F,1123,1A6,02:00:00,TNG03:00:00,25,F,1123,1A6

I think maybe the runway is too short for the plane I'm using (P-38) to stop and take off again, because I switched it with a Baron 58 and it works.  Would that make a difference?
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Re: Trouble with Touch and Go

Postby planespotter » Wed Sep 15, 2004 3:12 pm

does the airport have parking big enough for the P-3, that could be it?

Someone was having problems with the B-52 disapearing once it landed and it was the same issue.
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Re: Trouble with Touch and Go

Postby garymbuska » Wed Sep 15, 2004 3:27 pm

For what it is worth in the real world a p3 would be able to land on a aircraft carier if its wings were on top instead of the bottom. The C130 uses the same engined as the P3 and it lands & takes off from a aircraft carrier without a aressting hook. But it does need JATO for take off. JATO= jet assisted take off.
They are removeable jet boosters they put on the wheel well doors of the c130. 8)
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Re: Trouble with Touch and Go

Postby Meyekul » Wed Sep 15, 2004 3:57 pm

Oops, sorry, it's a Lockheed P-38 that I'm using :)  The 8) emoticon stole my 8.

Just to answer the question anyway, yes the P-38 has plenty of room to park at 1A6, it shows up in the parking area when the flight plan loads, then taxis and takes off just fine.  It also lands and parks fine if I don't use the TNG switch.  That does answer my question of why I can't get a B-17 to show up there though; I don't think the default parking spots are big enough for it.  
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