Hi Gary;
The bleed through is coming through the parking aprons only that I made using the apron polygon tool and the texture is concrete. Yes this area is over the flattened and excluded areas.
This is an airport that I made from scratch, using AFCAD and FSSC. If I could figuare out how to post a screenshot, I would inclued it here.
The apron looks thin and you can see the ground textures underneath. At night, where ever there was a building that was lighted the light is still there and and also bleeds through. BTW I don't think that the exclude switch excludes lighting textures :-/
Here is a copy of my exclude switch:
Exclude=N36 23,W119 46,N36 21,W119 42.9,objects
At one time the scenery that has this switch in it was at the bottom, but still had the problem.
While we are on this subject, do you know how I can include additional exclude areas. I know that I can make up to 10 flatten switches and have done so, but I can't seem to get more than 1 exclude to work.
Thanks for you help Gary.
BTW just learned how to include photo so now I can show what I mean.
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