I can't find the bmp files to re-name the aircraft
No need to rename any of the texture files, Hooter. Do that in the aircraft.cfg file. For example, the top section of one of my AIs using this plane looks like the following
[fltsim.0]
title=
DC3 Dragon AIsim=
DC3_AImodel=
panel=
sound=
texture=
checklists=
atc_id_enable=1
atc_airline=China Dragon Air
atc_id=
atc_flight_number=
atc_heavy=0
ui_manufacturer=Douglas
ui_type=DC-3
ui_variation=China Dragon Air Charter Livery
description=Douglas DC-3 in fictional China Dragon Air Charter livery.
[General]
atc_type=Douglas
atc_model=DC3performance=Length: 64 ft, 6 in.\nWing Span: 95 feet\nWeight: Empty\/Max: 19,300\/28,000 lbs.\nPower: 2 1200 hp P&W R1830 Twin Wasp\nCruise Speed: 145 knots, Max:187 knots\nService ceiling: 21,900 ft.\nRange: max payload\/fuel: 300\/1100 miles\nDeveloped from original design by: John Kelley CIS 73670,3107\nRedesign by: Lou Volland
The line in red is important as it defines the model for AI. You'll need a corresponding line in your aircraft.txt file as follows
AC#5256,150,"DC3 Dragon AI"
and you use AC#5256 in your flight plans
The bit in blue refers to your plane's air file (ie mine is DC3_AI.air)
Don't forget to include the lines shown in green in your cfg file otherwise you won't get the plane being recognised properly by ATC.
Hope this helps.
Roger
Last edited by RollerBall on Fri Oct 03, 2003 1:42 pm, edited 1 time in total.