Colonial Vipers

What aircraft have you been unable to find after a long search? There may be an answer!

Re: Colonial Vipers

Postby SilverFox441 » Sat Apr 30, 2005 8:49 pm

NP Zoren. :)

It's actually convenient to have both stalkers in one location. :D
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Re: Colonial Vipers

Postby Zoren » Sat Apr 30, 2005 10:05 pm

Actually, I am glad to hear you are doing a little better.  Take your time and don't over do it.

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Re: Colonial Vipers

Postby aceronzo » Sun May 01, 2005 8:05 pm

Yea, but I was the first! 8)
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Re: Colonial Vipers

Postby Zoren » Mon May 02, 2005 8:07 pm

Actually, I beat you by two days...  :P  (check the beginning of the forums...Feb 11th my post...Feb 13th yours...).

But you have been bugging him more here than me.  I have been hounding him at SOH all the time.

So I will bow out of this thread and give you the stalker roll here...aceronzo (keep at him...no rest...we need our Vipers).   ;D

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Re: Colonial Vipers

Postby SilverFox441 » Mon May 02, 2005 8:55 pm

I feel like I'm being hounded by Starbuck and Apollo!

I've got him on the left!
I've got him on the right!


;D
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Re: Colonial Vipers

Postby aceronzo » Tue May 03, 2005 8:46 pm

Thanx Zoren,I accept this honor you have bestoed?err bestowded??......Ah heck let me have!

You might also check your closets too Fox.


Is it finished yet?
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Re: Colonial Vipers

Postby aceronzo » Tue May 03, 2005 8:47 pm

How bout now?
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Re: Colonial Vipers

Postby SilverFox441 » Wed May 04, 2005 1:23 am

We are [glb]NOT[/glb] going to play "Are we there yet".

I know this because I have a perverse sense of humour. :)

For every "Are we there yet?" there will be an answering "Has it been deleted yet?"  :o

Sooner or later one of the questions would get a "Yes!!!" 50/50 odds though.

Just kidding...for now. :)
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Re: Colonial Vipers

Postby Gary R. » Wed May 04, 2005 5:34 pm

Ahhh guys, I just had a thought with some very good technical merit.  MSFS just plain $ucks when it comes to extreme machines, as in machines that go way hypersonic and fly above 100,000 ft.  Wouldn't it be better to do things like vipers and run-about shuttles for platforms like Xplane and Orbiter which are both much better suited to craft like those??
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Re: Colonial Vipers

Postby Gary R. » Wed May 04, 2005 5:49 pm

I have a Millenium Falcon in FS 2002.
Last edited by Gary R. on Wed May 04, 2005 5:50 pm, edited 1 time in total.
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Re: Colonial Vipers

Postby aceronzo » Wed May 04, 2005 6:36 pm

Sounds like Dad's mad.  ;D
My wife gets irritated with me too,don't know why though.
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Re: Colonial Vipers

Postby Zoren » Wed May 04, 2005 7:02 pm

[quote]Sounds like Dad's mad.
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Re: Colonial Vipers

Postby SilverFox441 » Wed May 04, 2005 11:00 pm

Wouldn't it be better to do things like vipers and run-about shuttles for platforms like Xplane and Orbiter which are both much better suited to craft like those??


Yes, it would.

And if I designed for either of those it would be even better suited. :)

Seriously, I don't own XPlane...and am barely comptent to crash spectactularly in Orbitor...chances of me (or anyone else) designing something they can't fly is pretty small...maybe one day I'll be competent enough to try one of 'em.
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Re: Colonial Vipers

Postby Zoren » Wed May 11, 2005 4:46 pm

:(
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Re: Colonial Vipers

Postby SilverFox441 » Wed May 11, 2005 6:40 pm

Relax Zoren,

ust because I don't do Orbitor or X-Plane doesn't mean that the FS version is threatened.

Woek is proceeding...just slowly. My back is better, just not right. I get about 2 hours of various computer tasks done before having to walk away.

Right now I'm trying to get the turbo effect working right...I've never tried making a custom effect before and it is frankly driving me nuts...it doesn't seem to follow the SDKs. :(

I'll get it...I want to try and make a complete plane (all the parts, files etc...) for the first time.
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