Colonial Vipers

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Colonial Vipers

Postby matthew954 » Fri Jan 28, 2005 11:01 pm

Has anyone designed any Colonial Vipers from Battlestar Galactica.  Any of the fighters would do.  The old one from the 70's show but better yet the mark 2 from the new series.  The plane would just have to be compatible with fs2004.  If anyone knows where I may find one or is willing to design one please let me know.  
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Re: Colonial Vipers

Postby SilverFox441 » Sun Jan 30, 2005 12:22 am

There is no BSG (TOS or new) Viper available for FS9 to my knowledge...I haven't even heard of anybody working on one featuring things like:

Dynamic Shine, Animated Warrior, VC, Animation for Gear  & Canopy and "Turbo" effect for afterburners. :)

Coming at some point (hopefully soon):

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Re: Colonial Vipers

Postby SilverFox441 » Tue Feb 08, 2005 12:38 am

Am I the only one interested in this thing?

Which sims? CFS2, FS2002, FS9...sorry, no CFS3.

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Re: Colonial Vipers

Postby Gnome » Tue Feb 08, 2005 1:36 pm

I'm interested.  :-)
FS2002 please.


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Re: Colonial Vipers

Postby SilverFox441 » Tue Feb 08, 2005 11:56 pm

VC and landing gear to finish (and some small detail work/textures).

FS2002 will be a definite. :)
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Re: Colonial Vipers

Postby Gnome » Thu Feb 10, 2005 8:34 pm

Oh goody.  :-)
Looking forward to it.
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Re: Colonial Vipers

Postby matthew954 » Thu Feb 10, 2005 8:45 pm

That looks great!  Should be a blast to fly.  
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Re: Colonial Vipers

Postby matthew954 » Thu Feb 10, 2005 9:31 pm

fs9 if its no problem.
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Re: Colonial Vipers

Postby Zoren » Fri Feb 11, 2005 10:48 pm

I would like to see this for FS9 as well.   ;D

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Re: Colonial Vipers

Postby aceronzo » Sun Feb 13, 2005 12:26 am

I have been waiting for you to finish it Fox,I hope it is soon.Looking very good.You gonna have Apollo or Starbuck at the controls?Nice to know there are a few of us older Sci-Fi nuts around.

Best Regards,
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FRAK!

Postby SilverFox441 » Sun Feb 13, 2005 11:47 pm

Starbuck will be the pilot. :) I'm thinking about maybe including alternate textures though.

Detail shot showing helmet detail...the "eagle" is not a texture...it's actually a small 3D model. :) The lightbar on the helmet will work and the pilot will swivel his/her head. Not all deatils have yet been finished...but I think it gives a good idea about what is going on.

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Re: Colonial Vipers

Postby aceronzo » Wed Feb 16, 2005 6:34 am

Yes indeed,very nice detail,Damage textures I'm sure.
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Re: Colonial Vipers

Postby SilverFox441 » Wed Feb 16, 2005 6:53 pm

Texturing is my weakest skill in modelling (though that doesn't show that much on this thing) so I will attempt damage textures for the CFS 2 variant.

My biggest problem right now is that the cockpit set from the series didn't match up to the fuselage set...meaning my cockpit doesn't quite match what was on TV! I'm thinking I might have to model an "adapter" to go between the fuse and the cockpit. Second problem is that the cockpit set was modelled only as far as the bottom of the pilot backside! To fit in the seat and the pilot's legs I have to extend the cockpit tub and this is also distorting the cockpit.
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Re: Colonial Vipers

Postby aceronzo » Thu Feb 17, 2005 7:04 am

I know what you mean,the show props never had to match.I have that prob now with the Jupiter2 refit.I can do textures,but I need to finish the Jup2 refit (a complete interior remake to match the second season,and working interior and lower deck).A lot of reference pics on the net.I had some shots of the Viper,but a bug made me reload everything and lost it all.What I do is if it doesn't show some things,I improvise,most won.t even know(unless there a diehard fan like my website partner).
Best Regards,
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ARGHHHHHH!!!!!!!

Postby SilverFox441 » Sat Feb 19, 2005 1:03 am

IMPORTANT SAFETY TIP FOR DESIGNERS:

Look at ALL your reference materials!!!

I just took a look at the website of the folks who make a resin add-on cockpit interior for the Monogram BSG Colonial Viper. Looking at the shots I finally figured out how the cockpit fits in the Viper.

It means a rework of the cockpit I've already done...but I could have saved a lot of time if I had remembered to look there earlier. At least now I know I can finish the VC properly once I finish my current work rotation and have enough free time. :)

For those interested in the Resin add-ons look at: http://www.coldnorth.com/millennia_models/index.html
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