by Xpand » Mon Feb 20, 2012 9:03 pm
It's really hard, Jetranger. It's probably the most time consuming part of making an FS airplane.
To make it good you need tons of information: pictures of all the corners and holes in the cockpit, info on which gauge does what (especially when you can't read russian, like me and my Yak-15), make the 2D/3D gauges (which requires quite some experience with XML programming), texture everything from the large cockpit areas to the nuts and bolts. Animate and tag all switches, levers, trimrods, etc., if possible: Some cannot be simulated in FS therefore they're left unclickable. I personally love making my own planes exactly for the fact that you can make things up as you go along. If you're like me and have no chance of going near the real version of the plane you're doing, and cannot find any info on the nets after hours of searching (aka me and my Yak-15 again), you're going to be up for a lot of frustration and pain to make a decent VC...
Last edited by
Xpand on Mon Feb 20, 2012 9:09 pm, edited 1 time in total.