Tried to use the animation sequence in the effects SDK. Since I have to scale it up when it explode. I have used a texture size of 1024x1024 and a cell size of 256x256. So the animation comes in 16 pics. The final particle size in x,y is 12800 x 10000 but when I tried it on fs9 Only the top portion of the blast cloud (mushroom shape) showed up. The bottom blast wave extension is completely missing. Anybody knows what happens? I have tried a number of different final particle size but the same thing happened. I guess 12800x12800 is the max size you can scale it up to before the image gets really blurred cause insufficient pixel size in the original image.
Anybody know how to get the entire pic to show up? Is there a proportion in the x,y dimension for an entire pic to show up?
