Stubborn objects.

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Stubborn objects.

Postby commoner » Tue Feb 05, 2008 8:23 am

Hi all..I'm doing my second airport and as with the first one I am finding that certain objects refuse to be excluded.........I'm using excludebgl and have checked remove all objects but there are two identical street lamp objects which won't go away. In my first attempt at airport design it was an electricity pylon which I had to work round. These two lamps are situated one on the main runway and one on the apron........any ideas please to remove these or as to why everything else is excluded but these?  I could move the runway over a bit and work round the apron thing but it is just bugging me why this is happening............thanks for any replies...commoner :-/ :-/
Last edited by commoner on Tue Feb 05, 2008 8:26 am, edited 1 time in total.
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Re: Stubborn objects.

Postby Gypsy_Baron » Tue Feb 05, 2008 2:06 pm

Hi all..I'm doing my second airport and as with the first one I am finding that certain objects refuse to be excluded.........I'm using excludebgl and have checked remove all objects but there are two identical street lamp objects which won't go away. In my first attempt at airport design it was an electricity pylon which I had to work round. These two lamps are situated one on the main runway and one on the apron........any ideas please to remove these or as to why everything else is excluded but these?  I could move the runway over a bit and work round the apron thing but it is just bugging me why this is happening............thanks for any replies...commoner :-/ :-/


Sounds as though you need to use a SHP2VEC exclude poly.
Try using SBuilderX or FSX_KML to create a poly around the
objects you want to exclude. I don't remember offhand the
exact tag to use but one of the AB_ ( airport backgroud )
exclusions should do it. I know I had to resort to this method for
the removable of some stubborn trees at one of the airports I
was working on recently.

   Paul
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Re: Stubborn objects.

Postby dave3cu » Tue Feb 05, 2008 9:31 pm

Commoner........on the chance that your doing this in FS9:

My guess is these lamp poles, like the elec. pylons before, are objects associated with a VTP line (in this case a road......for the
Last edited by dave3cu on Tue Feb 05, 2008 9:34 pm, edited 1 time in total.
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