by Glitch » Sat Feb 02, 2008 8:16 am
Gmax is more versitile, but FSDS has its points for scenery design. For large scenerys it is better. Example make a square polygon part in both programs. FSDS produces a single poly to do the job. Gmax uses 2 triangular polys to do the same job. It's the same story with every part not just the single polygon. Probably the reason why Gmax parts have a slicker look to them. Remember a 20,000 poly FSDS scenery if made in Gmax will be 40,000 polys. So each program has its strenghts and weaknesses, why not learn both. Gmax is basicly a free program, you already have FSDS. That way you can use either depending on the needs of the project you want to design.
Glitch
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