Scenery & cockpit designers in the Seattle area

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Scenery & cockpit designers in the Seattle area

Postby Sakson » Wed Feb 21, 2007 7:44 pm

We're looking for cockpit/interior designers and scenery designers to work on contract assignments for our client. Our client is a very large software publisher in Redmond, WA (hint!)

We're looking for the following:
Interior/cockpit designer - Must have strong modeling and texturing skills including both low and high poly counts. Excellent texturing skills also required. Must have solid 3D Max and PhotoShop skills and be able to work in a fast moving, production environment.

Building artist - Must be able to create realistic low poly (150-900 polys) models of buildings and other terrain landmarks. Strong 3D Max and PhotoShop skills required.

Terrain artist - Must be able to create 2D terrain tiles. Essentially, a texture artist working on a grand scale (each texture tile represents a 1km x 1km square). Need to have strong PhotoShop skills including alpha channels and color correction. A key skill in this position is being able to view overhead landscape images and accurately recreate them.

All of these positions are 6 month contracts (possible extension to 9 mos) and include full benefits. Work is to be completed on-site in Redmond, WA.

Interested candidates should send their resume and samples to: jobscl@sakson.com
Sakson
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