texture unwrapping problem

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texture unwrapping problem

Postby DanielF » Sun Feb 18, 2007 1:50 am

So, now that I finally mastered importing a gmax model into FSX, I'm trying to add some textures.
Last edited by DanielF on Sun Feb 18, 2007 1:55 am, edited 1 time in total.
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Re: texture unwrapping problem

Postby DanielF » Sun Feb 18, 2007 5:15 pm

Well, I guess I figured it out on my own.  For some reason it wants me to flip the textures vertically before using them in FS.  Works great when I do that.   ::)
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Re: texture unwrapping problem

Postby Katahu » Mon Feb 19, 2007 9:15 pm

Do you mind sharing any tips on how to export models in FSX? ;D
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Re: texture unwrapping problem

Postby DanielF » Mon Feb 19, 2007 10:23 pm

Yeah, I was going to play with it a little this week to make sure I know what I'm doing then make some kind of tutorial, since the instructions in the SDK are unclear in parts and completely wrong in others.
Last edited by DanielF on Mon Feb 19, 2007 11:02 pm, edited 1 time in total.
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Re: texture unwrapping problem

Postby Katahu » Tue Feb 20, 2007 12:02 am

It's worth a try. ;)
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Re: texture unwrapping problem

Postby SkyNoz » Tue Feb 20, 2007 12:50 am

Do you mind sharing any tips on how to export models in FSX? ;D


I believe, because the fact that Gmax is being used, he used the same method as FS9, which everyone should know already that FS9 models are compatible with FSX, Besides the textures.. I really haven't gone deep in to what your trying to do. The only answer I can give you is to try different texture format's etc. The Maps become reversed do to format or something related to alpha channels etc? :)
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Re: texture unwrapping problem

Postby Hagar » Tue Feb 20, 2007 9:22 am

Edit: It also might be helpful to know that I created the texture as a normal .bmp and converted it to .dds with "DDS Converter 2.1".

I suspect that is the answer. They wouldn't need flipping if you used an Extended BMP format.

PS. DXTBmp can open & save the various DDS formats. It also has an automatic Flip feature.
Last edited by Hagar on Tue Feb 20, 2007 9:24 am, edited 1 time in total.
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Re: texture unwrapping problem

Postby DanielF » Tue Feb 20, 2007 11:48 am

I believe, because the fact that Gmax is being used, he used the same method as FS9

I might be, I dunno.
Last edited by DanielF on Tue Feb 20, 2007 11:50 am, edited 1 time in total.
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Re: texture unwrapping problem

Postby Felix/FFDS » Tue Feb 20, 2007 6:08 pm

To reiterate Hagar's comment - dds textures MUST be flipped vertically before being converted to dds.
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