*Sigh*
Just can't get anything to work right it seems.
Figured out how to texture and API the thing...but when I export the building to Flight Simulator...the building shape shows up...but the textures don't.
For the record, I made my own textures...followed the instructions about converting in the tutorial, but the fact they aren't showing up has me baffled.
I'm aware of the steep learning curve with Gmax...but doesn't it give you better results than EOD would?
Anyway...here's one last hail mary in hopes this helps somebody fix my problem.
But first...here's the tutorial I used: http://www.simviation.com/cgi-bin/syb.c ... irport.zip
I should probably mention I got along just fine with using the default FS2004 textures...its when I started making and converting my own that things got whacky.
The very last section in the tutorial..."DXTBMP - Creating Your Own textures" I think is where my problem is.
It says name in the 8.3 format...hmm, does that really matter in the end if its not named in that format? It would still show up wouldn't it? Cause the few custom textures I experimented with aren't even close to having an 8 character file name. Maybe thats my problem?
Just had a thought. Make sure your new textures are the correct size. 256x256, 512x512 etc.
Meanwhile, hopefully you can answer me this question too...how do you add jetways to a scenery?
Then converted those BMP's into DXT1's. But it wouldn't work.
Bingo! The help file in EOD explains the texture compatability.
Ok...now I'm lost again...
The tutorial says this:
"If you are creating your own textures, you need to use DXTBMP to convert them from normal bitmaps into DXT1 format bitmaps (this format is used by FS2004)"
So I'm guessing FS readability wins out over EOD readability.
What does "EOD can't read this file format" mean anyway? I can still use DXT1 with EOD to texture the buildings can't I?
It lists plenty of other formats you can use so why not try one?
Return to Scenery & Panel Design
Users browsing this forum: No registered users and 316 guests