FSSC,Exclude (and now EOD) Questions

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FSSC,Exclude (and now EOD) Questions

Postby smartguy24 » Sat Dec 09, 2006 8:18 pm

Thanks to the wonderful tutorial I discovered here on how to make scenery. I decided to give it a whirl.

However, I'm a little lost as to what exclude files do/what purpose they serve.

Also, it says in the tutorial after you plug in the latitude/longitude of the airport you're working on, you flatten areas and decide what default buildings you don't include...so I'm assuming something should show up?

Problem is...I'm just getting a completely blank white grid.

If it helps...the airport I'm playing around with is Montreal. And the coordinates I plugged in were N45 28 05 and W 73 44 29.

Course...when I pressed ok...the W coordinate showed up as 073 44 29. So I don't know if that has anything to do with it.

Thanks in advance.
Last edited by smartguy24 on Sun Dec 10, 2006 3:06 pm, edited 1 time in total.
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Re: FSSC and Exclude Questions

Postby Farfy » Sat Dec 09, 2006 8:56 pm

Hi Smartguy
I don
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Re: FSSC and Exclude Questions

Postby smartguy24 » Sat Dec 09, 2006 11:30 pm

[quote]The excluder tool is used to remove buildings and objects that you don
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Re: FSSC and Exclude Questions

Postby Farfy » Sun Dec 10, 2006 9:50 am

Hi Smartguy
Ok the wine has wore off and in the light of day I realize I didn
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Re: FSSC and Exclude Questions

Postby wji » Sun Dec 10, 2006 11:31 am

I use AF2 and FlattEx
Works real good and lasts a long time
1.) create a new /scenery folder for the AF2 file
2.) start FS9 and allow it to "Build Scenery Files" (this creates a new entry (appends) to FS9/scenery.cfg)
3.) Create Flatten and Exclude using FlattEx (viewing aircraft position in AFCAD2)
4.) Copy&Paste FlattEx coordinates to scenery.cfg file
5.) Reload FS9 and view masterpiece
6.) Edit AF2 as required
7.) Add scenery objects using Abacuspub's EZ-Scenery

E.G., (here's the airport I created last night)
[Area.137]
Title=North Cape, Siberia
Local=Addon Scenery\North Cape, Siberia
Remote=
Active=TRUE
Required=FALSE
Flatten.0=60,N68 54.42,W179 30.50,N68 54.42,W179 27.48,N68 54.35,W179 27.48,N68 54.35,W179 30.50
Exclude=N68 54.46,W179 30.66,N68 54.35,W179 27.48,all
Layer=137

P.S. North Cape is in Siberia, but -- strangely enough -- FS9 has a default NDB positioned there: WJ  404 -- Cool.
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Re: FSSC,Exclude (and now EOD) Questions

Postby smartguy24 » Sun Dec 10, 2006 3:08 pm

Well, I've gotten the Exclude stuff figured out.

Now I've run into another snag.

In Easy Object Designer...I follow the tutorial instructions, I create the basic cube, then it tells me to texture the object. The only problem is, when I click the texture tab, it says "texture path could not be found, please set a correct path". What is this correct path?
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Re: FSSC,Exclude (and now EOD) Questions

Postby Hagar » Sun Dec 10, 2006 3:15 pm

It's a long time since I used EOD or messed around with scenery. Most of these utilities have a Preferences option where you set the paths to various directories. I assume you have to set the path to wherever your textures are before you can use them.

PS. Read this. ---> http://www.echos.ch/eod/help/texfolders.htm
Last edited by Hagar on Sun Dec 10, 2006 3:28 pm, edited 1 time in total.
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Re: FSSC,Exclude (and now EOD) Questions

Postby smartguy24 » Sun Dec 10, 2006 6:13 pm

I assume you have to set the path to wherever your textures are before you can use them.


Yeah, thats what I thought too. Only thing is...I don't know where the heck the textures are...oh wait a minute...do I look for the default texture folder of FS9 and set that as the preferred texture destination?

I'll be using my own custom textures eventually of course...but I'm assuming thats where I'd get started.
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Re: FSSC,Exclude (and now EOD) Questions

Postby Hagar » Sun Dec 10, 2006 6:25 pm

do I look for the default texture folder of FS9 and set that as the preferred texture destination?

Did you read the Help article from my link?
EOD supports three different texture folders. This might be confusing for beginners, but is an important feature for advanced users. If you create a scenery you must place the used textures into a folder where FlightSimulator expects these textures.

The first path is the common FS texture path
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Re: FSSC,Exclude (and now EOD) Questions

Postby smartguy24 » Sun Dec 10, 2006 7:17 pm

Ah, I think I understand it all now. Thanks, Hagar.
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Re: FSSC,Exclude (and now EOD) Questions

Postby Hagar » Sun Dec 10, 2006 7:30 pm

I hope that helped. I'm not sure what you're using EOD for or which format you're exporting the project in. You could direct the export path for your project anywhere you like providing you know where to look for the files.
Last edited by Hagar on Sun Dec 10, 2006 7:31 pm, edited 1 time in total.
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Re: FSSC,Exclude (and now EOD) Questions

Postby smartguy24 » Wed Dec 13, 2006 5:11 pm

I can't catch a break...I've run into yet another snag.

Following the tutorial...I created a sample building like it told me to in EOD.

The tutorial says this:

Now click the SAVE button in the toolbar
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Re: FSSC,Exclude (and now EOD) Questions

Postby Hagar » Wed Dec 13, 2006 5:18 pm

Let me refresh my memory by creating a simple API from EOD. I'll get back to you.
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Re: FSSC,Exclude (and now EOD) Questions

Postby Hagar » Wed Dec 13, 2006 5:40 pm

OK. I tried it & all works as advertised.

Before starting your project make sure you set the various paths from EOD Project/Options/Paths. You will see there is one for 'API macro file path'. You can leave it on the default location in the EOD root directory or redirect it to another one. This is where your API files will be exported to. You also need to set the path to Scasm.exe wherever that might be.

After saving the project the API should be created by clicking File/Create API. It will have the same file prefix as your saved project. For example: If the project is saved as Project1.eod the new API will be named Project1.api. That should be all there is to it. No messing around manually creating or renaming files.

To import the API macro into FSSC, right-click anywhere on the screen & select New 3D Object/Macro. Browse to where your new API is located & select it. Click OK & it should appear in the project.
Last edited by Hagar on Wed Dec 13, 2006 5:43 pm, edited 1 time in total.
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Re: FSSC,Exclude (and now EOD) Questions

Postby Franky_4_Fingers » Wed Dec 13, 2006 7:06 pm

If the red underlined area is blank, that's where your problem is. It should read the same as mine except it should have "FSSC" instead of "Airport for Windows" and the API folder location in FSSC.

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The SCASM file path doesn't need to be entered, it will work fine without it.
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