hi guys,
my airport is taking shape and im need to start making my own greenery.
Using Gmax, I tried to create a tree by using a simple face with a map applied to it so I could start testing.
The map is a simple black square (256 x 256) with a tree centered, my thought was that since FS uses black as transparency, only the tree would show in the face, and the black area would disapear, thus, there's my tree.
Well, that didnt work as FS locks up upon loading the new scenery that includes that tree.
I made sure the texture is a DXT5 format, just like the other textures I've been using for my custom buildings.
Any ideas why is this happening?
Also, in GMAX, if I want to use transparency or reflection maps, since GMAX doesnt accept extended bitmaps, how do you guys manage to add those maps?
Do you use one file for the texture, and a different for the trans/reflection map?
If so, how does FS know to use just the one BMP with the maps?
This is confusing as hell, but im getting there.
Thanks in advance
Hector