Okay so we've all for the most part seen the new Bacolod animated superscenery. We could later find out that the designers of this amazing file aren't going to do any other areas than the Phillipines, if they make any more sceneries at all.
So here's what I'm thinking. I really believe that this scenery is the beginning of a new phenomenon in scenery design. Does anyone know how they did it? Imagine an entire world full of animated superscenery like this!
Any ideas?


A lot of design experience
Tweaked asm source files - removed shadow call, low poly objects, conditional display, LoD possibly. You'll just have to ask him!
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