Problem with scaling

FSSC, Airport 2.*, CfgEdit, etc. Get to grips with designing Scenery & Panels here!

Problem with scaling

Postby stiz » Tue Nov 02, 2004 2:54 pm

I've been building a tree block for CFS2 that gives an impression of loads of trees but without all the objects.

The problem is that it just will not scale right. I've tried it on several PCs but still the same thing.

Is there any way off changine the scale of the object when its been compiled as a bgl?

Please please please please help me sort this problem out.

Thanks in advance.

Stiz
Last edited by stiz on Wed Nov 03, 2004 8:07 am, edited 1 time in total.
stiz
Captain
Captain
 
Posts: 649
Joined: Thu May 13, 2004 1:33 pm
Location: Yorkshire-England

Re: Problem with scaling

Postby Travis » Tue Nov 02, 2004 3:04 pm

Okay, I tried the link and then tried to click to get to the images, but I have to be a member of Sim Outhouse.  ::) At the moment I am not wiling to go through the rigamarole to mess with it.

Please, no linking.

If you would like us to help you, we'd be more than happy to, just post the images.
Image
User avatar
Travis
Major
Major
 
Posts: 4381
Joined: Thu Feb 06, 2003 3:17 am
Location: KAUS - 30 MI NW

Re: Problem with scaling

Postby stiz » Wed Nov 03, 2004 8:11 am

I wasn't aware that you had to be a member to see the images.

I'll removed the link and post the screenshots here.

Sorry about the linking.

Stiz
stiz
Captain
Captain
 
Posts: 649
Joined: Thu May 13, 2004 1:33 pm
Location: Yorkshire-England

Re: Problem with scaling

Postby Travis » Wed Nov 03, 2004 10:22 am

Sokay.  No harm, no foul.  Its just a nuisance to see that kind of thing over there.

If someone gets a link on another site to come here, there isn't anything in the way that prevents them from seeing anything we have posted. ::)
Image
User avatar
Travis
Major
Major
 
Posts: 4381
Joined: Thu Feb 06, 2003 3:17 am
Location: KAUS - 30 MI NW

Re: Problem with scaling

Postby stiz » Wed Nov 03, 2004 12:02 pm

I think its becaus they kept getting attacked so for full features you have to be a full member  ???

Anyway back onto the problem:

This is what it looks like when i make it into a api macro (using FSDSv2.24 for the building and compiling the api)

Image

and tis is what it looks like when its converted into a bgl file using scasm.

Image

and

Image


Stiz
stiz
Captain
Captain
 
Posts: 649
Joined: Thu May 13, 2004 1:33 pm
Location: Yorkshire-England


Return to Scenery & Panel Design

Who is online

Users browsing this forum: No registered users and 361 guests