removing Auto generated Scenery?

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removing Auto generated Scenery?

Postby mikebigtoe » Sun Oct 17, 2004 10:02 pm

Hello is there any way to remove auto generated scenery from an existing airport to creat additional parking? In my local airport there is a cornfield in real life next to it. I would like to turn it into parking but in FS9 it is full of trees. Can I remove those?
Thanks,
Mike
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Re: removing Auto generated Scenery?

Postby ziliu » Mon Oct 18, 2004 2:34 am

It's possible. You just need to make an exclusion file for the area the cornfield takes up.
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Re: removing Auto generated Scenery?

Postby mikebigtoe » Mon Oct 18, 2004 9:32 am

I am pretty new to scenery creating. How do I make an exclusion flie?
Thanks,
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Re: removing Auto generated Scenery?

Postby ziliu » Mon Oct 18, 2004 1:22 pm

Uuhm... If you're using FS Scenery Creator to design your scenery you just need to create an exclusion object (right click->new misc. object->exclusion) and make sure the object covers all of where the trees are. Then you can on top of the exclusion object lay your parking and it'll show up as usual.
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Re: removing Auto generated Scenery?

Postby stevewilson » Mon Oct 18, 2004 10:29 pm

Mike one way is to place and exclude line  just below the scenery area in the scenery.cfg file found in the main FS9 folder.

Use the example below and replace the coord's with what you need to cover. The first set is the northern most boundry, then the western, southern and then eastern. The word "All" will cause the exclude to exclude all items in the area.

Exclude=N36 23.5,W119 46.5,N36 20.5,W119 41.5,All

Hope this helps
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Re: removing Auto generated Scenery?

Postby mikebigtoe » Wed Oct 20, 2004 8:25 am

Thanks,
I'll try it this way. I tried doing an exclusion file using FS scenery creator but no luck. I'll let you know how it turns out.
If I want to create a square area do I add the cords for all four corners?
Thanks,
Mike
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Re: removing Auto generated Scenery?

Postby stevewilson » Wed Oct 20, 2004 10:29 am

If I want to create a square area do I add the cords for all four corners?


Mike,

No, you use the northern latitude line, western longitudal line, southern latitude line, then eastern langitudal line.
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Re: removing Auto generated Scenery?

Postby mikebigtoe » Wed Oct 20, 2004 6:05 pm

It worked!!!! Thanks a lot. I was able to remove trees and buildings off of airport grounds but not within. Can I remove an airports default terminal and replace it with one of my own?
Thanks,
Mike
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Re: removing Auto generated Scenery?

Postby stevewilson » Wed Oct 20, 2004 6:32 pm

Yepper, congradulation.  Did you want to leave the trees within the airport area?
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Re: removing Auto generated Scenery?

Postby mikebigtoe » Wed Oct 20, 2004 8:05 pm

Thanks Steve you da Man!!
No I wanted some trees removed from a feild next to the airport to make room for additional parking. Now that I did that I want to remove some hangars that were removed in real life but still show up in the default airport. Can i do that?
Thanks,
Mike
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Re: removing Auto generated Scenery?

Postby stevewilson » Wed Oct 20, 2004 8:57 pm

Mike,

Yes you can, but it gets into more detail. what method did you use to remove the trees?

As far as I know you can only have one exclude entry in the scenery.cfg file per area.

I don't know about or how to use FSSC to create an exclude.

When I want to exclude more than one individual object in a given area, I do it using XML coding in a BGL file.

What airport is this and whitch hangers?
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Re: removing Auto generated Scenery?

Postby mikebigtoe » Thu Oct 21, 2004 7:24 am

Thanks for the info Steve,
Its KAZO (Kalamazoo, MI) I want to remove the buildings on the south end of the airport around just south of taxiway "F"
Thanks,
Mike
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Re: removing Auto generated Scenery?

Postby garymbuska » Thu Oct 21, 2004 3:07 pm

Hello Mike
what you need to do is to start gathering info on the positions of the buildings you want to remove. The easiest way is to first turn off crash detect then just slew your plane to a building you want to remove. You will need latitude and longitude for all the buildings.
just write it down it will be at the top keep it in slew mode so you can read it
Steve can tell you the rest he knows what he is diong just following his advice. 8)
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Re: removing Auto generated Scenery?

Postby stevewilson » Thu Oct 21, 2004 3:33 pm

Steve can tell you the rest he knows what he is diong just following his advice. 8)


Thanks Gary ;D

Mike,

After you get the coord's for the buildings you want to delete then the best way to get rid of them is to place the coord's into an XML exclude file that you compile using M$ BGLCompiler that comes with their "Compiling Scenery with BGLComp SDK.

The only other way to exclude several building at once, since you already have an exclude file in the scenery.cfg is to use FSSC program, I am not that formiluar with FSSC, so I am not use how to do it.

Have you done any coding using the BGLComp compiler?
Steve

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Re: removing Auto generated Scenery?

Postby mikebigtoe » Thu Oct 21, 2004 6:43 pm

Nope I am pretty new to scenery design. I'll check out the compiler and see what I can do with that.
Mike
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