Texture Problems

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Texture Problems

Postby brittair » Mon Jul 19, 2004 7:23 am

I have a couple of texturing problem.
Last edited by brittair on Mon Jul 19, 2004 7:30 am, edited 1 time in total.
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Re: Texture Problems

Postby Hagar » Mon Jul 19, 2004 8:18 am

Hi Brittair. It might be easier to convert an existing aircraft to use as a macro rather than create your own. M98toBGL posted in the SimV Scenery Design section can be used to convert most FS98 aircraft into API macros.

As I recall, the FSDS texture template feature will create an outline image of the selected part. This can be used as a guide for painting your finished texture. It's slightly oversized & there should be lines indicating the actual area covered by the texture depending on the resolution you selected. This can be cropped/resized to suit or pasted into another texture of the correct size. Several parts can be included on the same texture with a little careful planning.

PS. This took less than 5 minutes with M98toBGL & FSSC.
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There are several versions of Massimo Taccoli's Tornado posted in the FS98 Military section.

PPS. Ooops. Slight problem with that macro. If you look closely you can see 2 sets of wings. This is caused by the older style animation of the variable geometry wings. It's possible a Tornado by a different author would be OK if you can find one.
Last edited by Hagar on Mon Jul 19, 2004 10:05 am, edited 1 time in total.
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Re: Texture Problems

Postby RollerBall » Mon Jul 19, 2004 11:39 am

:)

Hiya Doug

Don't think you'll solve the problem with the wings. Every single FS5/98 Tomcat I've converted (and that's quite a few) has had the same problem so afraid it's a shortcoming of the prog.

But even so, this aside I've had some really great results with it.

PS

I did think about editing the macro and trying to delete the textures from one set of wings but have never had the time to do it
Last edited by RollerBall on Mon Jul 19, 2004 11:41 am, edited 1 time in total.
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Re: Texture Problems

Postby Hagar » Mon Jul 19, 2004 11:55 am

Hi Roger. ;)

Hope all is well your end.
It should be possible to remove one set of wings by manually editing the API. I would give it a go if I could remember how to do it. ???
Ah well, you can't win 'em all. Back to the drawing board. ;)
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Re: Texture Problems

Postby brittair » Wed Jul 21, 2004 4:32 am

Thanks hagar.
Last edited by brittair on Wed Jul 21, 2004 5:01 am, edited 1 time in total.
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Re: Texture Problems

Postby Hagar » Wed Jul 21, 2004 5:39 am

Hi Brittair. I'm no programmer & this is all pretty basic stuff. The macros should work fine in FS2002. The error message seems to indicate that M98toBGL did not convert the aircraft correctly. Providing you use comparatively basic FS98 aircraft this might be caused by the animation in the model itself or you not using the correct (API) option in M98toBGL. It could possibly be fixed by manually editing the API but this can be a tad complicated. It might be better to try converting another version of the aircraft. I had no such problems with the one in my shot. http://www.simviation.com/fs98military27.htm
You could try that one. It's only a small file. If you get the same error I suspect it's something you're doing.

Remember it will have the problem with the wings I mentioned so unless you wish to use more conventional aircraft as macros you could be wasting your time.
Last edited by Hagar on Wed Jul 21, 2004 5:41 am, edited 1 time in total.
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Re: Texture Problems

Postby brittair » Wed Jul 21, 2004 6:30 am

Thanks Hagar.  It may be basic but lets just say I am still TRYING to grasp the basics.  I did use the same version of the F3 as you did so I did something wrong.  

RAF Leeming, the scenery that I am creating, is an F3 and Hawk base so these are the models I require.  I have created the HAS sites and wanted to put a few static F3's both in a HAS and other points.

I will try again and see how I get one.  Thanks again for your help.
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Re: Texture Problems

Postby Hagar » Wed Jul 21, 2004 6:50 am

Your error message refers to F3BASIC.SCM. I'm not sure this is correct. Maybe you're not using M98toBGL correctly.

Here's a shot of the Tornado MDL file opened in M98toBGL. I've selected the API button at the top.

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To create the API macro click the Save File button & it will be automatically saved under the same file prefix as the MDL file - TORNADO F3.api. It might be better to shorten this as we're dealing with DOS based utilities that can only handle 8-digit file names.
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Re: Texture Problems

Postby brittair » Fri Aug 20, 2004 6:37 am

I did actually appear minus texture, so copied textures acroos and okay now.  Thanks for all the advice
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