by Ottopilot » Sun Aug 15, 2004 8:46 pm
Apparently FS2004 uses makemdl differently than FS2002 because the scenery is in XML format now. Makemdl creates the xml and mdl files but then you need to use the bglcomp.exe compiler to convert the xml file to a .bgl. *gasp* Before you compile the xml file you need to open it with notepad and edit it (specify the lat/long, etc., move the "comment" symbols in the file). It's kind of complicated but the docs that come with the gmax SDK explain how to do it. Also, the folks over at the AVSIM scenery creation folder helped me out too.