by ziliu » Sun Aug 08, 2004 4:05 pm
cessna172se, I'm a beginner in scenery design myself, but I'll tell you what I know. And I use FS2002, but I think the basic principles are the same.
You'll want to have two texture files. One is for use in gmax and one in FS. The one you already have is the gmax one. It's the FS version that needs to be in addon scenery\textures .To create the that one, you'll need a program called imagetools.exe
I have it on my hard drive, but I can't remember where I got it, I think it comes with one of the SDK's from microsoft, not sure though.
Anyway, start the program, and open your current texture file.
Then choose the program to change the encryption algorithm to DXT1 or DXT3 or whatever, I really don't know what the difference is, or which one is appropriate to use, maybe someone could enlighten me? I think it doesn't matter too much if you choose the "wrong" one really, only maybe FS will have slightly less performance.
Having choosing an appropriate encryption algorithm, you probably will want to create mip-maps. There is an option for this somewhere in the menu.
Now choose Save As. Save your new file and let it have the same name as your first file. Just make sure you don't overwrite your first file.
Get your DXT-ed and mip-mapped texture file in addon scenery\textures. Voil