gmax to *api for AIRPORT3.0

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gmax to *api for AIRPORT3.0

Postby voscon » Fri Dec 26, 2003 3:59 am

Hi, A (belated?) Merry Xmas.

Could someone help me with making an api file for use in AIRPORT (AFW) from a GMAX file?

I tried it many times, but no succes.
I created an api file ok, with FSREGEN, but all it does is show a square.
I believe that the problem could be the library call in the scasm listing.

I would really like to get a concise and accurate step by step way to do it (correctly  ::).

(I tried it with texures and material only simple models for testing, no luck)

Cheers,
voscon.
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Re:

Postby Hagar » Fri Dec 26, 2003 5:36 am

Hi Voscon. Gmax was never intended for use with Airport/SCASM & similar 3rd party FS applications. AFAIK
The only practical way I've found for converting aircraft into API macros is by using M98toBGL from the SimV Scenery Design section. There is an updated version named MDLtoBGL. http://www.avsim.com/hangar/utils/mdltobgl/id2.htm
Both work best with simple aircraft from the FS98 sections. Even then, not all models will convert properly.

Easy Object Designer (EOD) is ideal for creating relatively simple building macros for use with Airport or FSSC. http://www.echos.ch/eod/
Last edited by Hagar on Fri Dec 26, 2003 5:30 pm, edited 1 time in total.
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Re:  gmax to *api for AIRPORT3.0

Postby voscon » Fri Dec 26, 2003 7:00 pm

Hi Hagar,

Thank you for the quick reply.
I have no problem making and exporting from gmax to FS(9 in this case), directly. By using 'keep files' option the requires *_0.asm and +.asm files are also usable, as requested by FSREGEN for the purpose of making the *.api file.
(Below part copy of the FSREGEN readme.)
"
Library Compiler
Gmax, once mastered, is the ideal tools for 3D object creation and the produced code
executes very fast. Now you can convert objects created with gmax into libraries and use them from any design program you wish.
This is what this tool does. Here
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Re:

Postby Hagar » Fri Dec 26, 2003 7:08 pm

Hi Voscon. I must admit that Gmax is a complete mystery to me so I can offer no further advice on this route. What type of scenery objects do you wish to create? I find that EOD & FSSC (or Airport in your case) are capable of doing almost anything I need. Check out RollerBall's Kai Tak. I believe that all this was done with these 2 utilities.

Complex scenery objects created with 3D applications like Gmax will inevitably affect frame rates.
Last edited by Hagar on Fri Dec 26, 2003 7:08 pm, edited 1 time in total.
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Re:  gmax to *api for AIRPORT3.0

Postby Stratobat » Fri Dec 26, 2003 8:42 pm

Have a look here...  ;D

http://www.windowlight.co.nz/ontarget/gmax.html

Regards,
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