texture allocations for design/newbie

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texture allocations for design/newbie

Postby bertie1 » Sun Apr 13, 2003 6:10 pm

Hello everyone, I am using FSSC only, for design and wondered if can insert a second texture folder or even a third into the main program page of FSSC. Because my textures folders are all over the place when I am looking for them and sometimes it takes a lot of time to look for them. Should I put VOD/NOVA/FS2000/CFS2/CFS textures all into FSSC 'texture' or can I have 'texture', 'texture2' etc allocated without a problem except for large file, which I don't mind. I am asking this on the pre-caution before I actually attempt it and copy multimegs over to find a fault with cross files later. Hope you can understand what I am getting at. There maybe a 'library' issue perhaps, I don't really know. Thanks if possible, Bertie ???  P.S. I have an idea that most of my problems come from directory pointing at the early stages
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Re: texture allocations for design/newbie

Postby Hagar » Mon Apr 14, 2003 12:49 am

Hi Bertie. You can add as many new folders to the FSSC root directory as you wish. From FSSC/Tools/Preferences/Locations I usually point the Texture Folder path to the main Texure folder of the sim I'm working with. You can change this at any time to suit what you're doing if you wish to do so. I find it's easy enough to leave it set & manually navigate to another location when selecting 3rd party textures.
Last edited by Hagar on Mon Apr 14, 2003 12:56 am, edited 1 time in total.
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Re: texture allocations for design/newbie

Postby bertie1 » Mon Apr 14, 2003 5:05 pm

Thanks Hagar, I am having login probs here on reply post only but probably it will get through. I am glad that you can form other folders around fssc because sometimes I don't know which texture goes with which macro and figured if they were all in the same area it would cut down on the mess I am in. Last night I tried to texture those free mountains that come with Fssc because grasss8 default doesn't suit my pactex set in indochina. I copied two or three tex's from cfs2 /scenedb/world/texture into fssc texture and selected them in parameters .The new scenery saved ok but they all came out a dun brown or earth colour with no texture detail. I wanted three hills around an LZ but they stick out like dogs balls from the air. Tonight I will try to 16b flatten the area surrounding the village to try to 'push up' around the middle because I am using Ralf's mesh. I am trying to form a valley village with an LZ south of Pleiku, any help on this would be great and thanks for the other file issue, Bertie :-[
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Re: texture allocations for design/newbie

Postby Hagar » Mon Apr 14, 2003 5:52 pm

Bertie. I'm sure it will get easier once you get used to FSSC. If you want to use different textures on standard macros you will have to manually edit the macros themselves to read them. I would forget those mountains & use Area16N Flat Areas to sculpt the mesh as you suggested. This way you won't have to worry about textures.

PS. The VOD & Nova standard texture sets are usually pasted into the CFS2 \Texture folder. This saves including them in your scenery.
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Re: texture allocations for design/newbie

Postby bertie1 » Mon Apr 14, 2003 7:08 pm

Thanks as always Hagar, I'll take your tip on the VOD and Nova file allocations into cfs2/texture and get 'sculpting' tonight. That's saves a lot of time mucking around with those little hills and mountains. I really am enjoying FSSC as it is so easy to use and gets cfs2 up and moving again. In fact I spend more time messing around with scenery than flying at the moment where a couple of years ago it was very hard to try this stuff on your own. One more comment in praise of Ralf's mesh for Indochina and also the pactex set and water set of textures (sorry can't remember the authors, different pc here), but they have all done an incredible job of enhancement to the look and feel of cfs2, hat's off to all of you great designers from the 'duh boys'
Bertie ;D ;D ;D
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