You should have no problems providing
1. The macro is created from M98toBGL without error messages.
2. The aircraft + texture format are compatible with the sim.
For CFS1 this would be a Flight Shop (FS5) or AF99 (FS98 or CFS1) design with AF or standard 256 x 256 x 8 bit BMP textures. The only way I can figure this out would be to try it myself. Tell me exactly where to download the original of the aircraft you're using so I can check it out. Using a process of logical deduction - if that works it
must have something to do with your repaint (or some unrelated bug in the new scenery).
PS. It might have some bearing on the method you're using to install the macro.
I converted the repainted aircraft with M98toBgl.
Got a nice colorful API. Installed same.
M98toBGL will create either API macros or BGL standalone files. API macros cannot be installed direct to the sim. They would need to be imported into Airport or FSSC & exported in a scenery area in the usual way. Using this method it should be possible to include an AFD BGL so the new scenery is listed on the CFS1 Airfield menu.
Here's an example of a JSF API macro I fixed for another member of this forum only yesterday. This was converted with M98toBGL & added to an existing airport using FSSC. This shot was taken in FS2002 but it's an FS98 aircraft with AF textures & works just as well in CFS1.
