Need help with my heavy Metal....

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Re: Need help with my heavy Metal....

Postby Jon H » Sun Jan 14, 2007 2:13 pm

As far as I understand it, the suffix of the texture file determines how the file is used.

For texture_t.bmp the alpha controls how reflective the texture is.
For texture_l.bmp the alpha controls how transparent it is.

You also get texture_c.bmp for the virtual cockpit, and texture_d.bmp for damage.
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Re: Need help with my heavy Metal....

Postby igorski » Sun Jan 14, 2007 2:18 pm

I'm afraid thats not strictly true. _T's can be reflective or transparent. _L is usally the lightmap! where the ALPHA does neither, it controls which particular lights cause that area of the bmp to be used.

_c and _d are often only found ion default models, but your right about those!  :)
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Re: Need help with my heavy Metal....

Postby Jon H » Sun Jan 21, 2007 8:39 am

Cheers for clearing that up.
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Re: Need help with my heavy Metal....

Postby igorski » Sun Jan 21, 2007 8:42 am

No worries  :)
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