Adobe Phtoshop 2.0

A great entry on the design ladder, repainting can be rewarding & fun! Learn how here! (Not for repaint requests)

Adobe Phtoshop 2.0

Postby PAY1829 » Sat Apr 22, 2006 2:24 pm

Is it possible to do re-paints with this program? I tried re-painting Mike Stone's Cessna 404 the other day, and I was able to open the textures using Photoshop and edit them, and save them as .BMP, but the new textures won't show in FS2004. Any suggestions?
Kick the tires, light the fires.
PAY1829
Ground hog
Ground hog
 
Posts: 18
Joined: Tue Apr 11, 2006 9:43 pm

Re: Adobe Phtoshop 2.0

Postby Travis » Sat Apr 22, 2006 2:43 pm

The textures most likely need to be saved in a certain format.  To do this, you need to get DXTBmp, which is a small freeware program that converts textures for all FS stuff.

Get it here:

Design Utilities

Read up on the net about it.  There's a lot of info on the types of textures used in FS and what they all mean.
Image
User avatar
Travis
Major
Major
 
Posts: 4381
Joined: Thu Feb 06, 2003 3:17 am
Location: KAUS - 30 MI NW

Re: Adobe Phtoshop 2.0

Postby PAY1829 » Sat Apr 22, 2006 3:38 pm

Cool, I'll have to check that out. I saw Paint Shop Pro on there, is that Freeware?
Kick the tires, light the fires.
PAY1829
Ground hog
Ground hog
 
Posts: 18
Joined: Tue Apr 11, 2006 9:43 pm

Re: Adobe Phtoshop 2.0

Postby Travis » Sat Apr 22, 2006 5:05 pm

Cool, I'll have to check that out. I saw Paint Shop Pro on there, is that Freeware?


Actually, I think PSP, in its current incarnation, is well over 100 US.  Just stick with Photoshop.  I've heard its a more userfriendly program.
Image
User avatar
Travis
Major
Major
 
Posts: 4381
Joined: Thu Feb 06, 2003 3:17 am
Location: KAUS - 30 MI NW

Re: Adobe Phtoshop 2.0

Postby PAY1829 » Sat Apr 22, 2006 5:22 pm

Allright, I'll try DXT.Bmp and see how it goes. Thanks for your help.
Kick the tires, light the fires.
PAY1829
Ground hog
Ground hog
 
Posts: 18
Joined: Tue Apr 11, 2006 9:43 pm

Re: Adobe Phtoshop 2.0

Postby wji » Sun Apr 23, 2006 10:04 am

After Opening 32bit.BMP File in DXTbmp, Save As Extended DXT3 fileformat. Why? Read what Martin Wright (author of DXTbmp) states:

"You can either use the Extended 32 bit version in FS or convert a copy to DXT format for actual flying. The drawback with 32 bit is the filesize (4 or 8 times the size of the equivalent DXT) and performance (DXT formats are optimised DirectX formats and are stored and displayed using the Graphics card built-in DXT hardware). "
Image PhotoShop 7 user
User avatar
wji
Major
Major
 
Posts: 1644
Joined: Tue May 04, 2004 11:27 am

Re: Adobe Phtoshop 2.0

Postby Travis » Sun Apr 23, 2006 10:11 am

"You can either use the Extended 32 bit version in FS or convert a copy to DXT format for actual flying. The drawback with 32 bit is the filesize (4 or 8 times the size of the equivalent DXT) and performance (DXT formats are optimised DirectX formats and are stored and displayed using the Graphics card built-in DXT hardware). "


Of course, if you have a good graphics card, a GB or so of RAM and a terrabyte of HD space, you could just opt for great rendering instead of performance.  That's what 32-bit is for.  I've been playing with it recently, and now ALL my DXT3 files (with some exceptions) are 32-bit.  It just looks juicier . . . ;)
Image
User avatar
Travis
Major
Major
 
Posts: 4381
Joined: Thu Feb 06, 2003 3:17 am
Location: KAUS - 30 MI NW


Return to Aircraft Repainting

Who is online

Users browsing this forum: No registered users and 171 guests