Would be nice to know exactly how to do it, to see what results I can come up with

-Tweek
Before I had a scanner and no connection to the internet (actually, still don't with my personal game computers), that's basically what I did (since I like making variations, I still do some of this) but very lax on the true detail. There are many, more talented artists around but I've honestly seen worse than even my older ones....is it meticulous hand painting, copied directly from a photo, down to the last detail?
Much closer once I got a scanner. Hand drawing works, too. I don't have a digital camera but that would be better. In the case of a plane, it's best to have a side view (fuselage), top and bottom views (wings, elevators) and front view (windscreen, prop, radiator, engine - depending on plane type). Different angle shots give a lean as to any additional shading you may wish to provide in texturing. Prior to scanning, any cutting I did was by editing the picture (at the time, in MSPaint). That was particularly necessary for biplane fuselage textures because the wings and struts needed to be removed from the picture (although they may be seperately refered to for shading purposes).Is it a matter of going out and getting pictures of aircraft, and literally cutting the pictures out, and putting them into position.
true, but i use PSP, and i can spend hours trying to get a match and never get there
Users browsing this forum: No registered users and 155 guests