You put it like it's nothin, which its not. -- Mr.Apoo
It's as easy or difficult as one wants to make it We all started out knowing nothing about repainting nor Alpha channels.
Martin Wright is the author of DXTbmp and (now) DXTbmp
x.
May I suggest simply going to
Martin Wright's site and start reading the page at:
"Here also some description of the formats actually used:
Note that alpha is used by FS in 2 different ways. It can be transparency or it can be reflection. It is not the texture that decides but the model it is being applied on. Most aircraft will be built to use alpha-reflection so the darker the alpha the more "shiney" the surface. The alpha will be a map of the different levels of "shineyness" of the various parts of the texture. Some other objects may be built with alpha-transparency so the darker the alpha the more transparent the texture . . . etc., etc.,
After reading Martin's comprehensive descriptions, experiment using different Alpha Channels of your choice.
Be certain to follow the link to Martin's
DXTbmp Page Look at the image! It shows the Alpha Channel and the varying shades to match the paintkit beside it.
It does not get any simpler than this.Other than following these instructions, I have nothing further to offer except -- Good Luck ::)