Retexturing .BMP's

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Retexturing .BMP's

Postby Clif13 » Wed Mar 06, 2002 11:24 pm

I'm curiuos on how to repaint a certain plane. Im new to this and noticed the textures use .bmps  how would i go about repainting one and what program would i use ?
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Re: Retexturing .BMP's

Postby Grumpy1 » Thu Mar 07, 2002 7:16 am

[quote]I'm curiuos on how to repaint a certain plane. Im new to this and noticed the textures use .bmps
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Re: Retexturing .BMP's

Postby Clif13 » Thu Mar 07, 2002 11:35 am

im currently playing FS2K2  downloaded a cobra helicopter and the color is way off on it,, so id like to repaint it for my personal use only. So any help would be appreciated thanks
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Re: Retexturing .BMP's

Postby Grumpy1 » Thu Mar 07, 2002 12:47 pm

[quote]im currently playing FS2K2
Last edited by Grumpy1 on Thu Mar 07, 2002 1:07 pm, edited 1 time in total.
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Re: Retexturing .BMP's

Postby Clif13 » Thu Mar 07, 2002 10:34 pm

is thier anyway to open a .mdl file
in the .mdl file is thier a template for the aircraft?
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Re: Retexturing .BMP's

Postby Bonzonie » Fri Mar 08, 2002 2:56 am

The MDL file is the file containing the 3D object so it really has nothing to do with texturing unless you want to change the texture names the model calls for.

It can't be edited. Opening can be done by a Hex editor, but you won't be able to find anything useful unless you understand some "MDL language".....
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Re: Retexturing .BMP's

Postby BMan1113VR » Fri Mar 08, 2002 3:07 am

hey why don't we try to get martin wright to crack the code, he can do just about any kind of editing ;)
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Re: Retexturing .BMP's

Postby Bonzonie » Fri Mar 08, 2002 10:32 am

It's already "Cracked". That's why we have AF99, and FSDS, and MdlDisAs, and MDL to BGL and all.

It's only that there is no way to import an MDL to an editor.
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Re: Retexturing .BMP's

Postby Clif13 » Fri Mar 08, 2002 1:16 pm

well if that cant be done can someone repaint this helicopter for me?  ive tried but im too much of a novice  
do any of you guys use msn messengeR?
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Re: Retexturing .BMP's

Postby Dakota93 » Fri Mar 08, 2002 1:59 pm

snip-Please ignore references to Pixia for now as I'm having problems with it. -snip

Grumpy what kind of problems are you having with Pixia? I'm just curious cause it's what I use and I've not had any problems with it.
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Re: Retexturing .BMP's

Postby Grumpy1 » Fri Mar 08, 2002 2:14 pm

snip-Please ignore references to Pixia for now as I'm having problems with it. -snip

Grumpy what kind of problems are you having with Pixia? I'm just curious cause it's what I use and I've not had any problems with it.

Well Dakota, it's not so much a problem. I agree Pixia is an excellent program but I'm so familiar with PSP I'm finding it heavy going. As I would like to use Pixia in my repainting tute I need to spend more time on it.
I don't like recommending something without being able to support it.

Thanks for your interest. Biggles uses it too so I know where to come for advice.  ;)
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Re: Retexturing .BMP's

Postby serdarbadoglu » Fri Feb 25, 2005 2:13 pm

Hey, anybody have the user name/registration key of MdlDisAs?  :(
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Re: Retexturing .BMP's

Postby Merlin66 » Fri Feb 25, 2005 5:32 pm

Cliff13,
Don't give up. You really only need a paint program and be able to access the original texture files in a bmp format you can re-paint.
No need to get involved in MDL's etc etc.
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Re: Retexturing .BMP's

Postby Hagar » Fri Feb 25, 2005 7:25 pm

I can't believe this old thread has been resurrected after all this time. The original question was posted on Mar 7th, 2002. I had quite a shock to find that I replied to it under my old name of Grumpy1. Haven't used that for about 3 years. :o

Hey, anybody have the user name/registration key of MdlDisAs?

Since it has been revived I'll answer this. To the best of my knowledge MdlDisAs never needed a registration key. What did you want to use it for?

PS. You can hex edit a MDL file for various reasons & it can be very useful. There's a free hex editor named Frhed posted somewhere in the Design section.
Last edited by Hagar on Fri Feb 25, 2005 7:26 pm, edited 1 time in total.
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