?

A great entry on the design ladder, repainting can be rewarding & fun! Learn how here! (Not for repaint requests)

?

Postby Pc-Shark » Wed Nov 03, 2004 5:34 am

I have made a few repaints of the Default Boeing 747-400. My repaints does not show up under variations in the aircraft menu. Someone told me that one of my repaints would not work because of the decal. I don't understand how why none of my repaints will go on the plane. Could somebody plz help??? Thx
Image
Image
USA3000 Virtual Airlines
President Of Marketing
Mike
User avatar
Pc-Shark
1st Lieutenant
1st Lieutenant
 
Posts: 381
Joined: Fri Apr 23, 2004 7:41 pm
Location: Columbia, Sc

Re: ?

Postby igorski » Wed Nov 03, 2004 7:29 am

have you added an entry in the Aircraft.cfg?

[fltsim. *sequential number*]
title=Boeing 747-400 *repaint name*
sim=Boeing747-400
model=
panel=
sound=
texture=*repaint folder name*

# eg for texture.1 then texture=1 #

kb_checklists=Boeing747-400_check
kb_reference=Boeing747-400_ref
atc_id=*id*
atc_airline=*airline*
atc_flight_number=*number*
atc_heavy=1
atc_parking_types=CARGO
ui_manufacturer=Boeing
ui_type="747-400"
ui_variation=*Repaint Name*
description="....."
User avatar
igorski
Major
Major
 
Posts: 1453
Joined: Mon Oct 18, 2004 4:52 pm

Re: ?

Postby Pc-Shark » Tue Nov 23, 2004 2:45 am

I found out why. the repaints were not working because the texture bmp files have to be in DXT3 format to work on the aircraft. When I am repainting the aircraft the bmp file is in the 16 bit format. So after I was done repainting I needed to covert the format to DXT3. Then it would have worked.
Image
Image
USA3000 Virtual Airlines
President Of Marketing
Mike
User avatar
Pc-Shark
1st Lieutenant
1st Lieutenant
 
Posts: 381
Joined: Fri Apr 23, 2004 7:41 pm
Location: Columbia, Sc

Re: ?

Postby Stratobat » Tue Nov 23, 2004 2:51 pm

Why are you painting in 16 Bit ?

I normally convert the textures to 24 Bit, then repaint and convert to another format ???

The textures should also work in 8 Bit, DXT1 and 32 Bit :)

Regards,
Stratobat
Image

'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
User avatar
Stratobat
Major
Major
 
Posts: 1132
Joined: Sat Sep 20, 2003 8:02 pm

Re: ?

Postby Pc-Shark » Tue Nov 23, 2004 2:57 pm

Why are you painting in 16 Bit ?

I normally convert the textures to 24 Bit, then repaint and convert to another format ???

The textures should also work in 8 Bit, DXT1 and 32 Bit :)

Regards,
Stratobat


I repaint in 16 bit format because the program I use to paint the aircraft converts them from DXT3 to 16 bit. Then when I am done painting I just use to POSKY Image tool to convert them back.
Image
Image
USA3000 Virtual Airlines
President Of Marketing
Mike
User avatar
Pc-Shark
1st Lieutenant
1st Lieutenant
 
Posts: 381
Joined: Fri Apr 23, 2004 7:41 pm
Location: Columbia, Sc

Re: ?

Postby Stratobat » Tue Nov 23, 2004 3:35 pm

I repaint in 16 bit format because the program I use to paint the aircraft converts them from DXT3 to 16 bit. Then when I am done painting I just use to POSKY Image tool to convert them back.


So what happens if the textures come in another format?

Regards,
Stratobat
Image

'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
User avatar
Stratobat
Major
Major
 
Posts: 1132
Joined: Sat Sep 20, 2003 8:02 pm

Re: ?

Postby citationX » Thu Dec 30, 2004 2:02 pm

IF also they dont work and your using PS8 you may have to set the transparency at the top somewhere in the layers I forgot because I dont have PS8 no more. ;) ;)
[img]http://www.simviation.com/yabbuploads/sig.jpg
[/img]
citationX
2nd Lieutenant
2nd Lieutenant
 
Posts: 222
Joined: Thu Dec 09, 2004 12:08 am


Return to Aircraft Repainting

Who is online

Users browsing this forum: No registered users and 280 guests