I've encountered a problem with edited textures going blurry when trying to repaint textures for FS2002 using DXTBMP.
The aircraft was designed for FS2004, but someone told me FS2002 & 2004 run on basically the same engine anyway so it wont matter. Planes can run fine on either.
The original texture was saved in 888 32 bit BMP format.
When i edited it in DXTBMP and ran the plane in FS2002 - the fuselage textures i'd edited were all blurred.
This had not happened when i ran the plane with un-edited, original textures.
But i HAD saved the edited textures in their ORIGINAL 888 32 bit format. ???
So i tried to convert them to 555-1 BMP texture and the same thing happened. I havn't tried DXT format yet - i thought id better get advice first...
Has anyone else had a problem with the edited/saved texture going blurry in FS2002 when doing repaints using DXTBMP as a converter.
Is there anything i can change in order to make them sharper???
I'd be REALLY greatfull for any advice or tips!!
Cheers!
Ed